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Tiny Infiltrator (Rogue)

January 24th, 2017

Alex Riggs

Best in Class Archive

These days, bigger isn’t always better. There are lots of advantages to being small: portability, maneuverability, and you’re a lot harder to notice. Changing size is something one might associate more closely with druids than with rogues, but today’s archetype is nonetheless a rogue that can make himself smaller in order to better avoid danger.

 

New Rogue Archetype
Tiny Infiltrator

Whether through fey heritage, mad science, or strange mutation, tiny infiltrators are rogues with the ability to dramatically decrease their own mass, shrinking down to miniscule proportions in order to slip past defenses and confound their foes with tricky maneuvers only manageable with their unique abilities.

Shrink (Su): At 2nd level, as a move action, a tiny infiltrator can cause her body to shrink to a fraction of its size. This functions as the spell reduce person, except that it works regardless of her creature type, and thrown weapons do not return to their normal size until after striking their target, and so deal damage based on the tiny infiltrator’s size at the time the attack is made. The effect lasts for 1 minute, but the tiny infiltrator can end it early at any time with another move action. The tiny infiltrator can use this ability 3 times per day at 1st level. At 4th level, and every four levels thereafter, she can use it an additional time each day.

This ability replaces the rogue talent gained at 2nd level.

Incredible Maneuverability (Ex): Beginning at 3rd level, a tiny infiltrator can use her size to her advantage to perform incredible feats of athletics. When making an Acrobatics, Climb, Escape Artist, or Swim check, before the roll is made, she can use this ability to gain a bonus on the check equal to 10 times the number of size categories she is smaller than her normal size (+10 if she is one size category smaller than normal, +20 if she is two size categories smaller than normal, and so on). In the case of Acrobatics checks made to jump, this bonus is doubled. The tiny infiltrator can use this ability once per day at 3rd level. At 6th level, and every three levels thereafter, she can use it one additional time per day.

This ability replaces the trap sense class feature.

Rogue Talents: A tiny infiltrator gains access to the following rogue talents, in addition to those available to all rogues.

Confounding Dodge (Ex): A tiny infiltrator that selects this rogue talent is adept at using attackers’ size against them. She gains a +1 dodge bonus to AC against attacks made by creatures at least 2 size categories larger than her. Additionally, whenever she is the target of a melee attack while flanked by creatures that are two or more size categories larger than her, if the attack misses, she can expend an attack of opportunity to confound the attacker, directing the attack past her and at the other creature flanking her. The attacker makes a new attack roll with the same bonus, and applies the result to the new target, who is considered flat-footed for the purposes of that attack.

Pinpoint Power (Ex): A tiny infiltrator with this rogue talent can pack the power of her blows into a very narrow area, maximizing the effect. As long as she is at least one size category smaller than her normal size, she gains a +1 bonus on melee damage rolls for each size category smaller than her normal size she is.

Sudden Change (Su): A tiny infiltrator that selects this rogue talent can change size more rapidly. She can activate or end her shrink class feature as an immediate action, rather than a move action. Additionally, if she activates or ends her shrink class feature during a charge action, she is able to combine the momentum and force of her larger size with the accuracy of her smaller size to deliver a particularly potent attack. For the purposes of that attack, she is treated as having the size bonus to attack rolls of her smaller size and the Dexterity score of her smaller size, but is also treated as having the Strength score and damage dice of her larger size. She gains these benefits whether she activates or ends her shrink class feature in this way.

Tag Along (Ex): A tiny infiltrator is adept at using her small stature to avoid notice. She can climb on creatures at least 3 size categories larger than her, and possibly avoid their notice. To do so, she must succeed on a Climb check (DC = the target’s CMD). Success allows her to enter the target’s space and climb onto the target, moving with him as though she were riding him. A successful Stealth check, opposed by the target’s Perception check, allows her to remain unnoticed by the creature. Unlike most Stealth checks, she does not need cover or concealment, as the target’s own body shields her from detection. This also allows her to use Stealth to avoid being noticed by other creatures while hiding on the target, but only creatures at least 3 size categories larger than herself. If the target becomes aware of her, it can attack her normally, even though she is in the same square. The tiny infiltrator can end the effect at any time by moving off of the target.

Improved Shrink (Su): Beginning at 10th level, whenever a tiny infiltrator uses her shrink class feature, she can choose to become even smaller, reducing her size by two size categories. This gives her a total size bonus of +4 to Dexterity, and total size penalty of –4 to Strength. She gains the appropriate size bonus to AC based on her new size, as well as the appropriate size bonuses on attack rolls, Fly skill checks, and Stealth skill checks, and the appropriate size penalties to CMB and CMD. Further, her space and reach change to reflect her new size, as do the damage dice of all of her attacks.

This ability replaces the rogue talent gained at 10th level.

Greater Shrink (Su): Beginning at 18th level, a tiny infiltrator can become truly miniscule. Whenever she uses her shrink class feature, she can choose to reduce her size by three size categories. This gives her a total size bonus of +8 to Dexterity, and a total size penalty of –6 to Strength. Otherwise, this functions as improved shrink.

This ability replaces the rogue talent gained at 18th level.