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Feats of Patronage

September 17th, 2013

Joshua Zaback

Extraordinary Feats Archive

          Those of you here yesterday will know by now that we have a new book, Otherworldly Invocations, featuring ten new and exotic patrons with a life of their own, detailed and rich backgrounds, and unique offerings for aspiring witches that set them apart from the crowd. We showed off one of these new patrons in yesterday’s article, for those of you who want a closer look. Today, though, we’re taking a broader focus, with an offering of potent feats that don’t discriminate between our more fleshed-out patrons, and the more traditional, vague-theme-with-an-associated-spell-list patrons from the Advanced Player’s Guide.

 

Patron Communion
You have the ability to commune with your patron with an extended ritual dance, meant to entice your patron into returning magical energies to you.
Prerequisites: Patron Spell Power, witch level 7th.
Benefit: You may perform a 10-minute ritual in order to regain expended patron spells. By performing this ritual, you can instantly prepare a single spell from your patron’s spell list in a spell slot of the same spell level that you have already expended since the last time that you rested and prepared spells. The patron spell is prepared exactly as though you had prepared it normally. You may use this ability multiple times per day to prepare more than one spell from your patron’s spell list in expended spell slots, but you cannot prepare more spell levels worth of spells in this way each day than your Intelligence modifier.

 

Patron Conduit
You have a particularly strong relationship with your patron, and when preparing spells that share a specific and powerful relationship with your patron, you can siphon some of your patron’s power to supercharge the spells.
Prerequisites: Any metamagic feat, patron class feature, witch level 3rd.
Benefit: When you apply a metamagic feat to a spell that is on your patron’s spell list, the number of spell slots that the metamagic feat increases the spell by is decreased by 1 (to a minimum increase of a spell slot 1 level higher than normal).

 

Patron Spell Power
You have studied the magical mysteries of your patron extensively, and have learned to empower certain spells which are most heavily attuned to those forces.
Prerequisites: Patron class feature, witch level 1st.
Benefit: Whenever you cast a spell that is on your patron’s spell list, your caster level is treated as being 2 higher than it actually is for the purposes of that spell.

 

Patron’s Champion
Familiars are the voice of a witch’s patron, and a chosen few wield some measure of their esteemed lord’s power on his behalf.
Prerequisites: Int 11, must be the familiar of a witch.
Benefit: Choose a single spell that you know that is on your witch’s patron’s spell list. You are able to cast that spell as a spell-like ability once per day. You cannot choose a spell whose spell level is greater than your Intelligence modifier. Your caster level for this ability is equal to your witch’s caster level, and the saving throw DC is Intelligence-based.

 

Signature Patron Spell
Your singular devotion to the magical mysteries of your patron has given you special insight into the magical nature and energies of your patron, allowing you to cast one of your patron’s signatures spells the way it was intended to be cast.
Prerequisites: Patron Spell Power, witch level 10th.
Benefit: Choose a single spell you know that is on your patron’s spell list, which becomes your signature patron spell. Whenever you cast the chosen spell, your caster level is treated as though it were 2 higher than it actually is for the purposes of that spell (this stacks with the Patron Spell Power feat). This signature patron spell is also more difficult to counter than normal, and any character attempting to counter it must succeed on a caster level check (DC 10 + your caster level) in order to do so.
 
            Finally, once per day, you may call on your patron for a special blessing when you cast your signature patron spell. When you use this ability, the spell automatically overcomes spell resistance and the saving throw DC to resist the spell (if any) is increased by +1 (this effect stacks with the Spell Focus and Improved Spell Focus feats).
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different spell.