Spring is in full swing here at Necromancers of the Northwest, and we continue on today with our celebration of Spring Week. Spring is a great season, when things are finally looking up after a long and dreary winter. The short cold days are gone, birds are singing, and trees are waking back up. Spring is truly a time of renewal, which will be the focus of today’s Extraordinary Feats. Yes, writing feats for a season is tricky; after all, seasons don’t have feats like player characters. However, all player characters renew themselves, much like nature in the spring season, and often several times per game session. To that end, I’ve decided to create these highly useful feats for when your characters hit the old refresh button.
When you rest your body recovers from its daily trials ready to exert itself in new and more demanding ways.
Prerequisites: Str 12, or Dex 12, or Con 12.
Benefit: Whenever you awaken from rest, you gain a +2 bonus on all Strength, Dexterity, and Constitution-based skill and ability checks for 1 hour per character level you possess.
Like the great creatures of the woods and frosty planes, you enter particularly deep sleeps which always allow you to awaken rested. Falling into this mode when magically put to sleep is just a matter of training.
Prerequisites: Base Fortitude save +3.
Benefit: Whenever you awaken from sleep, whether natural or magical, you regain 1 hit point per Hit Dice you possess. This additional healing stacks with any healing you would normally gain as a result of having been asleep. This ability does not grant you any other benefits of rest, such as regaining spells or other class features with limited uses per day.
You have learned through meditation and focus to control your dreams, guiding your mind to unlock its full potential in the waking world.
Prerequisites: Perfect Rest, character level 5th.
Benefit: Whenever you awaken from rest, you may choose to make a single Intelligence, Wisdom, or Charisma check. If the result of the check is higher than your corresponding Intelligence, Wisdom, or Charisma score, you gain a +2 enhancement bonus to that ability score for 24 hours. You gain a +4 competence bonus on this ability check if you received complete bed rest.
You have mastered sleep so that you might master awakening, rising refreshed and ready for the day ahead.
Benefit: Each time you rest, you may choose to either dream a dreamless sleep or enter your deeper mind while dreaming. If you choose to enter a dreamless sleep, you receive a +5 competence bonus on all Perception checks made while sleeping, and gain immunity to the dream and nightmare spells, as well as any similar spell or special ability which invades dreams. If you choose to enter your deeper mind, you suffer a -10 penalty on all Perception checks made while sleeping and automatically fail any saving throws against a dream, nightmare, or any similar spell or ability, but when you awaken, you gain a +2 bonus on all Intelligence, Wisdom, and Charisma ability checks made for the next 24 hours.
Renew the Body
You awaken from rest having slept a night of dreamless sleep, restoring your body to its full potential.
Prerequisites: Perfect Rest, character level 5.
Benefit: Whenever you awaken from rest, you may choose to make a single Strength, Dexterity, or Constitution check. If the result of the check is higher than your corresponding Strength, Dexterity, or Constitution score, you gain a +2 enhancement bonus to that ability score for 24 hours. You gain a +4 competence bonus on this ability check if you received complete bed rest.