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Robes to Riches

August 22nd, 2012

Alex Riggs

Magic Market Archive

            Welcome back to Magic Market. You know, at lower levels, it sometimes feels like wizards and sorcerers don’t get cool outfits. While everyone else is debating what sort of shiny armor to show up in, or saving up for full plate, or what have you, wizards don’t really have that many cheap-but-fun magical robes to wear. Which is odd, because robes are a major part of a wizard’s identity, right? Certainly in all those video games they wear them instead of armor. So, I decided to make some (relatively) cheap robes to bring a little more magic to the wardrobes of low-level spellcasters everywhere.

 

Robe of Comfort

Robe of Comfort

            These robes are always made of soft, luscious-feeling materials, usually fur but sometimes velvet or other, similar materials. In addition to being mundanely comfortable, they are also magically comfortable. The wearer is constantly affected as though by the spell endure elements. Additionally, he gains a +2 resistance bonus on Fortitude saves and Constitution checks made to resist the fatigued condition.

 

Robe of Many Pockets

Robe of Many Pockets

            True to their name, these robes possess numerous pockets, some sewn inside the sleeves, some at the waist, some inside its folds, and others in stranger places. By touching a pocket and speaking a command word, the wearer can cause that pocket to meld seamlessly into the rest of the outfit, seemingly making it disappear. It can be made to appear again in the same way. In addition to the robe’s mundane pockets, it also has four magical pockets, which can also be made to appear and disappear in the same way. These magical pockets function similarly to a bag of holding, and can hold up to 1 cubic foot or 10 lbs. of material each. Finally, the robe contains one last magical pocket, which can also be made to appear or disappear at will. If the wearer speaks a command word and opens this pocket, he may name any non-costly spell component, and the pocket will contain that component. This final ability can be used up to one dozen times per day.

 

Robe of the Novice

Robe of the Novice

            These robes tend to be made of thick wool, and are warm and practical, in addition to their magical function. They are usually dyed a deep blue or dark red, but other colors are not unknown, though they are rarely very bright, and almost never bear extensive decoration. Whenever the wearer casts an arcane spell, he may choose to treat his caster level as one higher than it actually is for one of the following aspects of the spell: the range, the area, the number of targets, or the duration. The wearer can only choose to have his caster level be augmented for one of these things, and if that aspect of the spell does not depend on the caster’s level, this ability has no effect (for example, this ability could be used to increase the range of a spell with a range of close, or to allow a spell that can target up to one creature per caster level to target an additional creature, but would have no effect on the range of a spell that has a range of touch, or the duration of a spell whose duration is exactly 1 minute).

 

Robe of Reflections

Robe of Reflections

            These robes generally have various small mirrors or thin metal plates sewn all over them, causing them to look reflective, like a myriad of tiny mirror panels. By speaking a command word, the wearer can cause the robe to create the illusion of two copies of himself, as though with the spell major image, which emerge from his person and act as he mentally dictates. He can actively direct the actions of these illusory copies by concentrating on the effect, as with major image, except that he can concentrate on both copies simultaneously as a single action. As with major image, the effect lasts for 3 rounds after the wearer ceases to concentrate.

 

Robe of Resist Spells

Robe of Resist Spells

            These robes have arcane runes stitched into them along the sleeves and down the front, which offer the wearer some protection against spells. A robe of resist spells grants its wearer a resistance bonus on all saving throws (Fortitude, Reflex, and Will) made to resist the effects of spells and spell-like abilities. A lesser robe of resist spells grants a +1 bonus, a moderate robe of resist spells grants a +3 bonus, and a greater robe of resist spells grants a +5 bonus.