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Magic Market

January 8th, 2015

Joshua Zaback

Magic Market Archive

                In case you haven’t heard yet, its Magic Item Week, celebrating not just the excellence of magic items, but also the triumphant return of Magic Market, which long-time readers will remember as the article where we stuff your treasure hoards to bursting with items both mysterious and imaginative. Magic Item Week might seem like a perfect week for Magic Market, but actually it’s kind of tricky to make new magic items which are magic item-themed! However, I think you will really enjoy the following.  Remember, as with all magic items, to enjoy responsibly.

 

GAUNTLET OF RINGS
Aura strong transmutation ; CL 15th
Slot hand; Price 10,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, Forge Ring, polymorph any object; Cost 5,000 gp

                This black iron gauntlet has a sinister appearance and locks closed on the wearer’s hand when donned. Considered cursed by some, a gauntlet of rings is a magical gauntlet which becomes very difficult to remove when its magic is activated. A gauntlet of rings cannot be removed from the wearer’s hand once it has been joined with a ring. The only way to remove such a gauntlet is to dispel or suppress its magical effects, destroy the gauntlet (a gauntlet of rings has hardness 5 + 1 per joined ring and has 25 hit pints plus 10 per joined ring), or to sever one’s hand while wearing the gauntlet.

                The wearer of a gauntlet of rings can place a magical ring on each finger of the gauntlet. Once a ring is placed on the finger of a gauntlet, it is magically fused to the gauntlet, becoming part of the gauntlet permanently. Placing a new ring on a finger of the gauntlet utterly destroys the old ring. The wearer of the gauntlet gains all magical bonuses of rings joined with the gauntlet in this way. For each ring beyond the first joined with the gauntlet, the wearer suffers a -1 penalty to his Constitution score. Characters with no Constitution score cannot wear a gauntlet of rings.

 

RING OF USEFULNESS
Aura moderate universal; CL 11th
Slot ring; Price 15,000 gp; Weight 1 lb.
Construction Requirements Forge Ring, mage’s lucubration; Cost 7,500 gp

                This plain band of interwoven gold and silver feels pleasantly warm to the touch and thrums in a comfortable fashion on the wearer’s finger. A ring of usefulness must be worn for at least 24 hours before its magical properties can be used. This magical ring allows the wearer to use each of his magic items which can only be used a certain number of times each day an additional time that day.

 

ROD OF SCROLLS, STAVES, AND WANDS
Aura strong universal; CL 17th
Slot none; Price 30,000 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, any 2 metamagic feats; Cost 15,000 gp

                This stout wooden rod is comprised of the remains of spent staves and wands and is often further decorated with arcane runes and gaudy crystals or jewels. When held, this rod grants the bearer the ability to enhance the spells cast using certain items with his own power. Up to three times per day, whenever the bearer of a rod of scrolls, staves, and wands casts a spell using a spell completion or spell trigger item, he may apply the effects of one or more metamagic feats he possesses to the spell cast. If the item has charges, then for each adjusted spell level of the spell, an additional charge is consumed (for example, if you cast a silent still magic missile using a wand of magic missile, it would consume 3 charges). If the item does not consume charges, you may only apply one metamagic feat you known to the spell in question and cannot increase that spell’s level beyond 9th.

 

SWORD OF SHIELDS
Aura faint abjuration; CL 3rd
Slot none; Price 43,315 gp; Weight 1 lb.
Construction Requirements Craft Magical Arms and Armor, shield other; Cost 21,815 gp

                This exquisite longsword has an ivory handle wrapped with golden thread and bears the image of a kite shield emblazoned on each side of the silvery blade. A sword of shields always functions as a +1 defending longsword. If the wielder is also wielding a magic shield, and that shield is used to make a shield bash attack, then it is treated as having the same enhancement bonus to attack and damage as the sword of shields, and also gains any weapon special abilities that the sword of shields possesses. Additionally, if the sword of shields’ wielder is also wielding a magic shield, thenonce per day, as a swift action, he can use the sword’s magic to have its enhancement bonus increase by an amount equal to the shield’s enhancement bonus to AC. This benefit lasts for one minute.

                Some of the mental shield’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +4-equivalent weapon for the purposes of the cost of further improving its magical abilities.