Spiritualist Week wraps up with some new equipment designed to thwart occult threats. While this gear was created with the spiritualist in mind, some of these items could be useful for a broad range of characters.
HAUNT BLADE PRICE 200 gp
Slot none; CL 1st; Weight —
Aura faint evocation
This wondrous oil was created from a phantom’s blood and infused with potent spiritual essences and magic to keep it stable. When applied to a weapon, it causes that weapon to become in tune with the spirit world, granting it the ability to harm otherworldly forces for a short time. A single dose of haunt blade lasts for 1 minute, after which time the ectoplasmic matter begins to dissolve and the elixir loses its potency. While in effect, this elixir grants the target weapon the ability to harm incorporeal creatures as though it had the ghost touch weapon special ability. Additionally, an item affected by haunt blade can be used to deal damage to a haunt by attacking it. Alternatively, haunt blade can be fed to a phantom to grant all their attacks the ghost touch weapon special ability.Construction Requirements Cost 100 gp
Craft Wondrous Item, creator must have the ability to channel positive energy
SPIRIT SIGHT PRICE 250 gp
Slot none; CL 3rd; Weight —
Aura faint divination
Though it appears opaque, this sable liquid grants its user supernatural sight, allowing him to see things beyond mortal ken. Spirit sight can be applied to the eyes of a living creature as a move action, allowing the target to see spirits as they truly are. The spirit sight’s effects last for 1d4 x 10 minutes before losing its effectiveness. While under its effects, the user can see incorporeal creatures, regardless of their visibility or the prevailing environmental conditions. Additionally, the user can see other spirits, including haunts and phantoms (even if not currently manifested), as well as spirits currently possessing another creature (including spirits channeled by a shaman or medium, as well as other possessing entities such as ghosts and demons). Finally, spirit sight reveals the alignment of any viewed spirit, and because it allows you to sense the spirit’s true essence, it provides a +4 bonus on Sense Motive checks made to determine a spirit’s motivations.Construction Requirements Cost 125 gp
Craft Wondrous Item, see invisibility
PHANTOM ARMOR PRICE 7,170 gp
Slot armor; CL 1st; Weight 15 lbs.
Aura faint universal
This suit of fine leather armor is crafted in the form of a long brown trench coat which provides protection from the user’s shoulders to shins. The armor is infused with a phantom’s spiritual essence and features several obscure runes which glow eerily and shift form from time to time. Each suit of phantom armor allows its wearer to assume some form of phantom power for a short time. In addition to functioning as a suit of +1 leather armor, a suit of phantom armor allows its wearer to take on a specific phantom emotional focus, as though the wearer were a level 1 phantom. If the wearer is a spiritualist, he may assume the emotional focus of his phantom as though he were a phantom of its level.
None of a phantom armor’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +1-equivalent armor for the purposes of the cost of further improving its magical abilities.Construction Requirements Cost 3,670 gp
Craft Magic Arms and Armor, creator must be a spiritualist
SPIRIT REVIVE PRICE 5,000 gp
Slot none; CL 9th; Weight 1 lb.
Aura moderate conjuration
Bottled in a special glass vial which has been tempered with the tears of a ghostly child, this strange liquid is actually the remains of a slain spirit, which can be used by a spiritualist to revive her own dispersed phantom, calling it back from the Ethereal Plane. Only a spiritualist may use spirit revive, as its use is closely tied to her bond with the spirit to be affected. As a full-round action, the spiritualist can throw down her spirit revive and call her phantom’s name in order to return her phantom to her from the Ethereal Plane. Returning from the Ethereal Plane in this way takes a toll on the phantom, however, as it falls prey to the slain spirit within the liquid, as that spirit’s remaining essence intertwining with that of the phantom. The revived phantom is confused for 1d4 rounds after being returned to life in this way, and is revived with only 50% of its maximum hit points (rounded down).Construction Requirements Cost 2,500 gp
Craft Wondrous Item, raise dead