Equipment with limited durability or enchantments with limited charges are a useful and fun tool to keep games challenging and balanced. While carefully using your breakables is just as challenging in a Pathfinder game, in a game where items are normally at least semi-permanent, they tend to be out of balance. Not to fret, though, these breakable items are all adjusted by allowing you to get extra power for less money, because your item might not be there in the future.
FEATHER TOKEN, BLADE PRICE 2,500 gp
Slot —; CL 3rd; Weight —
Aura faint evocation
This small crimson feather has sharp pinions extending from the central stem. Those nearest the bottom are long and curved, while those nearer to the top are thin and needle-like.
When thrown, the user of this token can cry out strength or speed. Regardless of what he cries, the feather transforms into a 3-foot-long blade of immaterial ghostly fire, which the user the token can wield as a sword. Any other character touching the fiery blade takes damage as though she had been hit by the weapon. Attacks with the sword are melee touch attacks, and the user is automatically considered to be proficient with the weapon. Once created, the sword lasts for 5 rounds before vanishing in a puff of dark smoke.
If the user cried strength when the blade was created, the blade deals 1d6 points of fire damage, plus a number of points of damage equal to 1d6 per point of Strength modifier the user possesses. If he cried speed, the blade deals 1d6 points of fire damage, plus a number of points of damage equal to 1d6 per point of Dexterity modifier the user possesses.Construction Requirements Cost 1,250 gp
Craft Wondrous Item, flame blade
HOURGLASS OF SECOND CHANCES PRICE 30,000 gp
Slot neck; CL 20th; Weight —
Aura strong universal
This beautiful hourglass is among the finest of its kind, featuring polished, crystal clear glass and dark wood accents, and filled with sand from another world. The hourglass hangs suspended from a thin golden chain.
This amulet has the power to turn back time for the wearer. As a standard action, the wearer of the amulet can turn the hourglass to reverse the effects of the last 6 seconds of his life. This causes any damage dealt to the wearer, condition imposed on the wearer, or spell cast on the wearer within the last round to be undone; additionally, spells cast on the wearer in the last round are undone as if they were not cast, though the caster still loses her spell slot, and the duration of spells or abilities affecting the wearer are set back 1 round. In essence, the wearer’s condition is set back to what it was at beginning of the previous round. Though the amulet has the power to reverse death, it requires that the wearer be conscious and able to operate the amulet in order function, making such a feat difficult to achieve. The amulet does not physically move the wearer or undo anything he did in the previous round, except as it relates to himself; for example, if the wearer had cast mage armor upon himself, its effects would not be present, though if he had cast it on another character they would still be affected. In either case, the user’s spell slot would be restored. Items in the wearer’s possession are unaffected; thus, consumed potions remain consumed, though the wearer would no longer receive their benefits. An hourglass of second chances can function in this capacity 5 times before losing all magic.Construction Requirements Cost 15,000gp
Craft Wondrous Item, wish
SHELL SHIELD PRICE 970 gp
Slot shield; CL 7th; Weight 15 lbs.
Aura moderate abjuration
These shields are made from gigantic seashells left behind by the very largest of mollusks. They shimmer with natural and magical colors.
Though tough, these shields are exceedingly brittle; each has only hardness 5 and 10 hit points. Otherwise, the shield functions identically to a +2 heavy steel shield, with the following additional properties. The wielder of the shield gains DR 2/— while it is being worn. As an immediate action, whenever the shield’s wielder would be hit by an attack, he can choose to interpose his shield, granting him an additional 3 points of damage reduction. When the shield has absorbed 50 points of damage, it shatters, becoming useless fragments of nonmagical seashell.
None of a shell shield’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +2-equivalent shield for the purposes of the cost of further improving its magical abilities. A shell shield that is further enchanted does not shatter after absorbing 50 points of damage, but ceases to grant any damage reduction after that point.Construction Requirements Cost 570 gp
Craft Magical Arms and Armor, stoneskin