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Exotic Ancestries - Skeleton

Novembner 10th, 2019

Necromancers of the Northwest is proud to present Exotic Ancestries - Skeleton. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

No Bones About It!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for player characters.

This book presents an exciting new ancestry, allowing players to take on the role of skeletal undead. Whether created by necromantic magic, cursed by a higher power, or unable to rest their bones due to some unfinished business, skeletons are driven by a powerful purpose and unrelenting drive to see it done. Perfect for tragic gothic heroes and brooding villains alike, the options in this book allow players access to unique and exciting skeletal powers and abilities. In this book, you’ll find:

  • Background information on skeleton characters, including an overview of their physical features, society, alignment and religion, and naming conventions.
  • Basic stats for skeleton characters.
  • Six skeleton heritages, including amalgamation, necromantic skeleton, and small skeleton.
  • Fifteen ancestry feats for skeleton characters, including  Dread Visage, Reassemble, and Skeletal Shards.

 

 

Ancestral Options - Humans

November 10th, 2019

We missed last week, so that means this week is double trouble! Necromancers of the Northwest is proud to present Ancestral Options - Humans. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

The Best (and the Worst) Humanity Has to Offer!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for human characters. Too often relegated to simply being the “default” or “generic” race, humans have distinct traits all their own, including their affinity for domesticating and training animals, their quick thinking, and their uncanny ability to adapt to any situation, as well as a capacity both for incredible altruism and self-sacrifice, and terrible cruelty and brutality. In this book, you’ll find:

  • 16 new ancestry feats for humans, ranging from 1st through 13th level, including Free Market Advantage, Humanity First, and Horse Whisperer!
  • A new archetype for human characters, the exemplar, for those humans who represent the best and brightest of human potential.
  • A second new archetype for human characters, scum, for those humans who sink to the lowest levels of depravity that their race has to offer.

 

 

 

Ancestral Options - Gnomes

October 25th, 2019

We missed last week, so that means this week is double trouble! Necromancers of the Northwest is proud to present Ancestral Options - Gnomes. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

A Gnome of Your Own!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for gnome characters. An eccentric and unusual race with ties to the fey, gnomes share the small stature of halflings and dwarves, but with a distinctly magical—and often whimsical—bent. In this book, you’ll find:

  • 5 new gnome heritages, including Shamrock Gnome and Travelling Gnome.
  • 12 new ancestry feats for gnomes, ranging from 1st through 13th level, including Inventor, Gambler, and Elemental Elocutionist.
  • A new archetype for gnome characters, the order of the pointed cap, which grants gnomes that belong to it a number of magical powers related to a special conical cap that they keep on their person. These caps can be used for storage, as a weapon, to dowse for things, and even as a convenient hiding place.

 

Next week we provide options for the last remaining ancestry in the Pathfinder Second Edition Core Rulebook, humans! What is the true meaning of being human? Check back next Friday to find out!

 

 

Ancestral Options - Half-Elves

October 25th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Half-Elves. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

The Best of Both Worlds!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for half-elf characters. Often seen as tragic figures, half-elves fall somewhere between the grace and beauty of their elven ancestors, and the ingenuity and adaptability of their human forebears. Though many believe that half-elves don’t truly fit in with either race, it’s not uncommon for half-elves to thrive precisely because of their position between two worlds. In this book, you’ll find:

  • 5 new half-elf heritages, including Deep Half-Elf and Brooding Half-Elf.
  • 12 new ancestry feats for half-elves, ranging from 1st through 13th level, including Misfit, Cunning Charm, and Zen Improvisation.
  • A new archetype for half-elf characters, the charming drifter, for half-elves devoted to a life apart, able to use their charm and beauty to get what they want, and then set off for their next adventure without looking back.

 

 

Ancestral Options - Half-Orcs

October 11th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Half-Orcs. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Brute Strength, Cunning Tactics!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for half-orc characters. Torn between two worlds, these hardened adventurers are looked down on as brutish thugs by one culture, and as scrawny weaklings by the other. But hardened by the fires of hardship, they prove that they are mightier than the sum of their lineage. In this book, you’ll find:

  • 5 new half-orc heritages, including Megafauna Handler and Wild Half-Orc.
  • 12 new ancestry feats for half-orcs, ranging from 1st through 13th level, including Vandal, Orc Rage, and Incredible Tanacity!
  • A new archetype for half-orc characters, the war leader, whose personal battle prowess and masterful tactics inspire his allies and minions to greater heights in combat.

 

Ready for two halves to make a whole? Next week's Ancestral Options will provide new options for half-elves!

 

 

Ancestral Options - Elves

October 7th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Elves. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Ageless Grace and Prowess!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for elf characters. Perfect visions of beauty and grace, blessed with agelessness and skill in archery, music, magic, and more, it is easy to see why other races are so often envious of the elves’ many gifts. In this book, you’ll find:

  • 5 new elf heritages, including Drow Elf and Winged Elf.
  • 12 new ancestry feats for elves, ranging from 1st through 13th level, including Adaptive, Elven Beauty, and Graceful Step!
  • A new archetype for elf characters, the starsinger, which allows one to sing ancient songs that harness the power of the stars to control light and darkness, and watch over you as you sleep.

 

From graceful beauty to primal strength, next week's Ancestral Options will take a closer look at half-orcs.

 

 

Leshinomicon

September 29th, 2019

Necromancers of the Northwest is proud to present Leshinomicon for the Pathfinder Roleplaying Game (first edition). Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

A Leshy for Every Season!

Everyone’s favorite nature spirits are back, and the time is right to play as a leshy. This book builds on the vine leshy race from Ultimate Wilderness, dramatically expanding the options available for leshy characters with over 50 new feats that grant a wide variety of new and exciting abilities, allowing you to mimic the powers of all kinds of leshies from various Pathfinder Bestiaries, as well as brand new abilities that grant a variety of plant- and nature-themed powers. In addition, the new leshy plantwarden base class provides even more powers and abilities for leshies that devote themselves to the protection and cultivation of nature. Finally, this book presents a handful of new leshies that can serve as friends or foes to player characters.

 

 

 

Ancestral Options - Halflings

September 28th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Halflings. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Half the Size, Twice the Heart!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for halfling characters. Everyone’s favorite reluctant (or sometimes overeager) adventurers are getting an oversized load of exciting new options.  I hope you left room for second breakfast, because in this book, you’ll find:

  • 5 new halfling heritages, including the Cottage Halfling and Wild Halfling.
  • 12 new ancestry feats for halflings, ranging from 1st through 13th level, including Fortunate Find, Deep Pockets, Swift Snacker, and more!
  • A new archetype for halfling characters, the hearth master, for halflings who draw their strength from their home and their family, empowering their allies and creating a powerful base of operations.

 

Elf lovers rejoice! Next week, a new Ancestral Options will provide new options for elf characters of all kinds!

 

 

Ancestral Options - Dwarves

September 20th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Dwarves. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

The Power to Move Mountains!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

This book focuses on providing new ancestry-related options for dwarf characters. They’re short, stout, and gruff, but that doesn’t mean they aren’t one of the most beloved and iconic fantasy races.  Get ready to swing your hammer, quaff some ale, and grow a glorious beard, because in this book, you’ll find:

  • 5 new dwarf heritages, including the Dour Dwarf, and Duergar-Descended.
  • 12 new ancestry feats for dwarves, ranging from 1st through 13th level, including Grudge Bearer, Dwarven Shield Training, Duergar Growth, and more!
  • A new archetype for dwarf characters, the beard lord, for dwarves of any gender who grow beards so luxurious and magnificent that they can be used to braid ropes, hold creatures and objects, and even save your neck from an untimely beheading!

 

 

Next week we'll be back to give the Ancestral Options treatment to Halflings.

 

 

Awesome Options - Archetypes of Possession

September 13th, 2019

Necromancers of the Northwest is proud to present Awesome Options - Archetypes of Possession. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Surrender to Greater Power!

Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Awesome Options books each provide new feats, spells, magic items, archetypes, or other exciting new options for player characters in the Pathfinder Second Edition Roleplaying Game. Further, GMs can use these new options for monsters and NPCs, either directly or as inspiration for special and unique abilities.

This installment of Awesome Options delves deep into the world of possession, providing two jam-packed oversized archetypes for characters of any class. The demon-possessed archetype, for those possessed by demons, contains 10 new feats granting demonic powers, while the ghost-possessed archetype provides 12 new feats for characters possessed by ghosts. But beware, because for both archetypes, the power comes with a price, as a malevolent entity possesses your character and struggles for control, becoming more powerful the more feats you take from the archetype. Can you wield the power of your possessor without losing yourself in the process? Find out with these exciting new character options!

 

Next week, we provide new options for dwarf-themed characters, and the week after we do the same for halflings.

 

 

Ancestral Options - Goblins

September 8th, 2019

Necromancers of the Northwest is proud to present Ancestral Options - Goblins. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Mean, Green, Killing Machines!

In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before. Instead of picking a race and sticking with it, players are encouraged to customize the benefits a character gains from their lineage, with a wide assortment of ancestry feats gained at various levels. While the Pathfinder Second Edition Core Rulebook presents plenty of great options for each of these ancestries, the focus on customization means that there’s always room for new and exciting ways to bring your ancestry to the fore.

To celebrate their admission to the core rules, this book focuses on providing new ancestry-related options for goblin characters. The loveable green scamps have long been the mascots of the Pathfinder Roleplaying Game, and we’re excited to see more players encouraged to play as them, instead of cutting them all down. In this book, you’ll find:

  • 5 new goblin heritages, including the Runty Goblin and Goblin Mutant.
  • 12 new ancestry feats for goblins, ranging from 1st through 13th level, including Ankle Biter, Goblin Diversion, Stab! Stab! Stab!, and more!
  • A new archetype for goblin characters, the barghest-kin, which allows you to tap into hidden ancestral potential and manifest the powers of the fearsome barghest.

 

Next week, we have a pair of possession-themed archetypes for Pathfinder Second Edition, after which Ancestral Options will return with dwarf-themed options.

 

 

Weekly Wonders: A Conjurer's Guide to Psychopomps

September 1st, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: A Conjurer's Guide to Psychopomps. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Summon the Ushers of the Afterlife!

One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately, since spells like summon monster were written with only the first of those books in mind, it’s often frustratingly difficult to gain access to the exciting monsters found in later supplements.

Weekly Wonders: A Conjurer’s Guide to Psychopomps focuses on providing players of various classes with options for summoning and working with outsiders of the psychopomp subtype. Included are:

  • A simple and straightforward feat allowing a spellcaster of any class to easily summon a wide variety of psychopomps using existing spells like summon monster.
  • The returned sage, a cleric archetype for those whose brush with death has brought them closer to their deity and emboldened their faith, and allows her to call upon psychopomps to aid her.
  • The death shepherd spirit, for shamans, which grants access to a wide variety of psychopomp-themed abilities.
  • The listmaster, a wizard archetype for those who have gained access to the psychopomps’ fabled records, allowing him to co-opt their own agents for his needs, but also gaining insight into his own death and the deaths of others.
  • Two new types of psychopomp, suitable both for summoning and as foes: the CR 1/2 kithleen, a catlike creature that can bring about deadly misfortune to its foes, and the CR 11 neribium, a swarm of batlike psychopomps that can snatch the souls of the recently departed.

 

Next week, we'll explore the goblin ancestry in Pathfinder 2nd Edition with some new options for goblin characters.

 

 

Adventurous Archetypes - The Power of Dragons

August 25th, 2019

Necromancers of the Northwest is proud to present Adventurous Archetypes - The Power of Dragons, our very first Pathfinder Second Edition product!. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Wield Draconic Might!

Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Adventurous Archetypes books each provide a handful of character archetypes tied to a specific theme, inspired by one of Paizo’s adventure paths. Although these archetypes are thematically linked to that campaign, and the topics on which it focuses, they are just as suitable for characters whose players wish to explore those themes as well, or even for GMs who are looking for inspiration and new abilities to give to monsters and NPCs.

This installment of Adventurous Archetypes focuses on the power of dragons, inspired by the adventure path dealing with the threat of an ashen apocalypse. Long a staple of the fantasy genre, dragons are among the most powerful and iconic foes an adventurer can face. Whether you’re claiming dragons as your allies, embracing their power yourself, or devoting your life to ridding the world of their presence, this book is for you. Adventurous Archetypes: The Power of Dragons includes the following archetypes:

  • Dragon-descended, for characters with draconic heritage. This archetype grants a number of typically draconic powers, including the ability to grow draconic claws and wings, breathe fire, and even transform fully into a dragon!
  • Dragonslayer, for characters who would rather fight dragons than join them. Trained to combat dragons and creatures like them, dragonslayers can use their shields to block breath weapons, pierce a flying creature’s wings to end its flight, and lodge their weapon in a monster’s jaws to keep it from biting!
  • Dragonrider, for characters who want to ride into battle on the back of a dragon. This archetype provides a dragon companion, who starts small, but grows larger and more powerful, eventually serving as a formidable mount and ally!

 

Don’t go off to adventure unprepared. Whether you’re about to embark in a campaign focused on dragons and their allies, or just want a taste of draconic might in your game, don’t turn down the power of dragons!

 

We'll be returning to Pathfinder Second Edition in two weeks with a number of exciting new options for characters with the goblin ancestry, but next week, look forward to another installment in our ongoing series of first edition supplements providing conjurers with access to the less common types of outsiders with Weekly Wonders - A Conjurer's Guide to Psychopomps.

 

 

An Initiate's Guide to the Guilds - Simic Combine

August 16th, 2019

Necromancers of the Northwest is proud to present An Initiate's Guide to the Guilds - Simic Combine. Currently available at www.dmsguild.com, here's what the back of the book has to say:

A Vigean Institution!

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the adaptive and evolving Simic Combine. Within this book, you will find:

  • A new character race, the homunculus, small one-eyed magical constructs that excel at remaining unnoticed while their enormous eyes allow them to ensure they miss nothing of note.
  • The circle of evolution, for druids, which allows them to partially transform, taking on the properties of various animals without losing the benefits of their own form, and who eventually develop permanent mutations from self-experimentation.
  • The way of the deepsage, a monastic order that allows monks to draw upon the natural adaptations of a wide variety of creatures.
  • Four new feats inspired by the Simic Combine.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

But don't think that Necromancers of the Northwest is done with the world of Ravnica. We're currently hard at work on a massive book of Ravnica-themed spells intended for release later this year. Stay tuned for more information!

 

 

Traveler's Guide to the Galaxy: Monster Zero

August 9th, 2019

Necromancers of the Northwest is proud to present Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

All Hail the King!

Some monsters are just too big to fight—although that doesn’t mean it isn’t fun to try. This book brings you three monsters of truly epic proportions, so large that you’ll want to use a starship to take them on. Each of the monsters in this book has two stat-blocks: one for fighting the monster normally, and another for battling it in your starship. Both versions have new and exciting abilities that allow them to come alive.

And what better monsters to fight than true titans of the silver screen? This book features Monster Zero, a three-headed space dragon that absorbs energy and breathes lightning, the Moth Goddess, an immense space moth equipped with a deadly venomous stinger and the ability to empower friends and followers, and the Volcanadon, a primordial flying reptile from the molten depths of the planet’s core.

The Traveler’s Guide to the Galaxy series is devoted to bringing you the latest and greatest news from the fringes of the galaxy. Whether it’s reports of new alien civilizations that we’ve only just made contact with, or detailed profiles of flora and fauna from the corners of the galaxy, or gazetteers of whole new worlds just waiting to be explored, if you want to expand your horizons and chart a course for adventure, look no further than the Traveler’s Guide to the Galaxy.

 

Next week, we wrap up our tour of Ravnica's guilds with An Initiate's Guide to the Guilds - The Simic Combine.

 

 

Weekly Wonders: A Conjurer's Guide to Divs

July 23rd, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: A Conjurer's Guide to Divs. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Summon the Servants of Ahriman!

One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately, since spells like summon monster were written with only the first of those books in mind, it’s often frustratingly difficult to gain access to the exciting monsters found in later supplements.

Weekly Wonders: A Conjurer’s Guide to Divs focuses on providing players of various classes with options for summoning and working with outsiders of the div subtype. Included are:

  • A simple and straightforward feat allowing a spellcaster of any class to easily summon a wide variety of divs using existing spells like summon monster.
  • The scourge of civilization, a druid archetype that draws on the power of divs to destroy the creations of society.
  • The scion of Ahriman, a psychic discipline that can summon divs, specializes in destroying genies, and has many of the blessings of the divs.
  • The hateful one, a witch archetype whose endless spite and petty hatred is empowered by Ahriman, granting numerous unique ways to corrupt and bespoil the creations of others.
  • Two new types of div, suitable both for summoning and as foes: the CR 6 kunda, a div whose weakness compels it to obey any creature that can climb on its back, and the CR 1 pinih, a Tiny div who is compelled to steal and hoard valuables, but takes no joy from his ill-gotten gains.

 

Next week, we'll be wrapping up our tour of Ravnica's guilds with An Initiate's Guide to the Guilds - Selesnya Conclave. Then, in two weeks, we'll be providing some new King-sized enemies for the Starfinder Roleplaying Game.

 

 

Weekly Wonders: A Conjurer's Guide to Kytons

July 23rd, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: A Conjurer's Guide to Kytons. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Summon the Twisted and Sadistic Kytons!

One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately, since spells like summon monster were written with only the first of those books in mind, it’s often frustratingly difficult to gain access to the exciting monsters found in later supplements.

Weekly Wonders: A Conjurer’s Guide to Kytons focuses on providing players of various classes with options for summoning and working with outsiders of the kyton subtype. Included are:

  • A simple and straightforward feat allowing a spellcaster of any class to easily summon a wide variety of kytons using existing spells like summon monster.
  • The sadosanct, a cleric archetype for those who worship kytons and engage in ritualistic sadomasochism.
  • The shadow caller, a summoner archetype that draws power from the realm of darkness in which kytons reside, and whose eidolon is a kyton.
  • The chain master, a wizard archetype that specializes in animating and manipulating chains, as well as conjuring kytons.
  • Three new types of kyton, suitable both for summoning and as foes: the CR 15 senescentite, a fearsome kyton capable of draining youth from its victims, the CR 7 blemmyae, a kyton that specializes in shredding its foes’ armor and grafting the pieces to its own body, and the CR 1/2 kyton innocent, which grows more mouths the more damage it suffers.

 

A Conjurer's Guide will return in two weeks with a look at divs. Next week, we'll be continuing our 5th edition exploration of Ravnica's guilds through the DM's Guild, focusing on the Cult of Rakdos.

 

 

An Initiate's Guide to the Guilds - Orzhov Syndicate

July 7th, 2019

Necromancers of the Northwest is proud to present An Initiate's Guide to the Guilds - Orzhov Syndicate. Currently available at www.dmsguild.com, here's what the back of the book has to say:

Worship at the Altar of Greed!

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the unscrupulous Orzhov Syndicate. Within this book, you will find:

  • A new character race, the spirit, representing the spectral denizens that serve (and rule) the powerful Orzhov Syndicate.
  • The advokist’s college, a new bard college that uses every legal trick and connivance at the Orzhov’s disposal, allowing you to draft magically binding contracts and even indenture souls.
  • The wealth domain, for clerics, which not only helps you bring in extra gold, but also helps you leverage your wealth because, after all, money is power.
  • Four new feats inspired by the Orzhov Syndicate.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

An Initiate's Guide to the Guilds will return in two weeks with The Cult of Rakdos. Next week, we'll be providing new kyton-themed summoning options for the Pathfinder Roleplaying Game.

 

 

Weekly Wonders: Archetypes of the Afterlife Volume VII: The Reborn

June 29th, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: Archetypes of the Afterlife Volume VII: The Reborn. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

A Whole New You!

Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple times in a single fight. The Weekly Wonders: Archetypes of the Afterlife series explores some of the ways that a brush with death might affect PCs, with a variety of new afterlife-themed archetypes.

For this book, we focus on the reborn, those spirits who are not bound for a permanent afterlife on one of the outer planes, and do not linger unnaturally as ghosts or shades, but are instead reborn anew in the world of the living. Most of these have no recollection of any of their past lives, but a special few are occasionally able to peer beyond the veil of their memories to recall small snippets of the lives they once lived, long ago. This book includes the following archetypes:

  • The reborn warrior, a fighter archetype for those who are the reincarnations of great heroes. They can draw on their past lives for flashes of inspiration, and gain special talents related to the type of warrior they used to be.
  • The seed of darkness, a kineticist archetype reborn from the most tainted and corrupt souls. They can call upon this cosmic darkness to unleash curse blasts, and gains powers over darkness itself.
  • The phoenix, a new medium spirit, which grants powers of flame and healing.
  • The reborn bloodmage, a sorcerer archetype whose magical power comes from being the reincarnation of a dragon, outsider, or other powerful magical being.
  • The past life shifter, a shifter archetype that transforms into physical manifestations of her own past lives.
  • The Reborn, a new emotional focus for spiritualist phantoms, representing phantoms who view their new state as a fresh start.

 

Whether you're about to embark on a campaign where the afterlife features prominently (such as the official Paizo Adventure Path featuring an undead tyrant), or you just want to play a character touched by the grave, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for deathly NPCs as well, and can make for exciting and memorable encounters.

 

Next week, we'll be continuing our 5th edition exploration of Ravnica's guilds through the DM's Guild, with a look at the Orzhov Church. In two weeks, we take a look at the kytons with a new summoner's handbook, providing several new archetypes for summoning a variety of kytons, as well as some new types of kytons.

 

 

An Initiate's Guide to the Guilds - Izzet League

June 23rd, 2019

Necromancers of the Northwest is proud to present An Initiate's Guide to the Guilds - The Izzet League. Currently available at www.dmsguild.com, here's what the back of the book has to say:

A League of Their Own!

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the ingenious and innovative Izzet League. Within this book, you will find:

  • A new character race, the weird, whose arcane dynamo and explosive end racial abilities provide for a unique gameplay experience.
  • The college of invention, for bardss, which supports bardic inventors who create strange new magical, clockwork, and steam-powered contraptions of all kinds.
  • The Izzet archmage arcane tradition, for wizards, who specialize in researching and creating new spells, and can overload and replicate spells.
  • Four new feats inspired by the Izzet League.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

An Initiate's Guide to the Guilds will return in two weeks with Church Orzhov. Next week, we'll be wrapping up Weekly Wonders: Archetypes of the Afterlife, presenting Volume VII: The Reborn.