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Cruomancy Archetypes Part IV

November 25th, 2013

Joshua Zaback

Best in Class Archive

            When last we were here, I was still talking about new archetypes to utilize the updated Liber Vampyr. Today we will continue that trend with a series of new archetypes designed to allow any character to play around with the mysterious secrets of the blood.

 

 

New Oracle Archetype
Seer of the Blood

            Seers of the blood are cursed individuals who have been afflicted with a need to consume the blood of others, much like a vampire. While not truly undead, these craven folk are often misunderstood and maliciously persecuted for their vile eccentricities.

            Curse of Vampirism: A seer of the blood gains a blood point pool which can hold a maximum number of blood points at any given time equal to 3 + her Constitution modifier. She also gains a cruomancer level equal to 1/2 her oracle level, as well as gaining the Vampire’s Bite feat as a bonus feat. Once per day, she must expend 2 blood points in order to stave off starvation. If she is unable to do so, she instead suffers 1d4 points of Constitution damage. For each point of Constitution damage inflicted in this way, she immediately gains 1 blood point.

            At 5th level, the maximum number of blood points that the seer of the blood can have in her blood point pool increases by +5, and the Constitution damage that she suffers if she does not spend blood points to avoid starvation is increased to 1d6.

            At 10th level, the maximum number of blood points that the seer of the blood can have in her blood point pool increases by +5, and the Constitution damage that she suffers if she does not spend blood points to avoid starvation is increased to 1d8.

            At 15th level, the maximum number of blood points that the seer of the blood can have in her blood point pool increases by +5, and the Constitution damage that she suffers if she does not spend blood points to avoid starvation is increased to 2d6.

            This ability replaces the oracle’s curse class feature.

            Sanguine Visionary: Beginning at 3rd level, whenever a seer of the blood gains a new revelation, she may instead choose to gain a single vampire feat for which she qualifies as a bonus feat.

 

 

New Ranger Archetype
Blood Hound

            These huntsmen appear to the public eye to be nothing more than ordinary rangers, but they conceal a dark secret. Each blood hound is a practitioner of a forbidden shamanistic tradition which uses the blood of its enemies to fuel its most potent magic.

            Blood Hunter: A blood hound gains a blood point pool that can hold a maximum number of blood points equal to his class level + his Wisdom modifier, and is treated as having a cruomancer level equal to his class level. He can harvest blood through a simple ritual designed to remove blood from his vanquished foes. This ritual can be used once per day and requires the corpse of a creature whose creature type is one that the blood hound selected for his favored enemy class feature. The ritual takes one minute and consumes the corpse. At the completion of the ritual, the blood hound gains a number of blood points equal to his class level + his Wisdom modifier.

            This ability replaces the wild empathy class feature.

            Bloody Secrets: At 2nd level, and every 4 levels thereafter, a blood hound gains a single vampire feat for which he qualifies as a bonus feat.

            This ability replaces the combat style class feature.

 

 

New Rogue Archetype
Bloody Knife

            A bloody knife is a rogue who has learned some limited secrets of sanguine power and can tap them for short bursts of skill or deadly precision.

            Novice Cruomancer (ex): At 1st level, a bloody knife gains Novice Cruomancer as a bonus feat.

            This ability replaces the trapfinding class feature.

            Bloody Precision (Ex): Beginning at 2nd level, a bloody knife gains the ability to channel magical energies from her blood point pool in order to increase the precision of her strikes. As a swift action, by spending 1 blood point, she increases the amount of sneak attack damage she does by 1d6 for a number of rounds equal to her Intelligence modifier. At 4th level, and every 2 levels thereafter, she may choose to spend an additional blood point whenever she uses this ability, up to the total number of sneak attack dice she possesses. For every blood point spent in this way, the number of additional sneak attack dice increases by 1d6. Multiple uses of this ability do not stack.

            This ability replaces the evasion class feature.

            Sanguine Skill (Su): Beginning at 3rd level, a bloody knife may choose any three skills in which she has at least 1 rank. She gains a +1 bonus on all skill checks made with the chosen skills, so long as she currently has at least 1/2 the maximum number of blood points that she can have in her blood point pool. At 6th level, and every 3 levels thereafter, this bonus increases by +1.

            This ability replaces the trap sense class feature.

 

 

New Sorcerer Archetype
Blooded Sorcerer

            While all sorcerers draw their powers from magical bloodlines, a few learn the magical secrets of blood and utilize the blood of others to accomplish their goals. These blooded sorcerers choose to lose out on some of the powers of their bloodline in order to master these hidden and dark magic.

            Novice Cruomancer: A blooded sorcerer gains Novice Cruomancer as a bonus feat.

            This ability replaces the eschew materials class feature.

            Blooded Spell (Sp): Beginning at 3rd level, a blooded sorcerer chooses a single spell she knows to become her blooded spell. Once per day, the blooded sorcerer can spend a number of blood points equal to the spell’s level in order to cast this spell as a spell-like ability (her caster level is equal to her sorcerer level and the saving throw DC is Charisma-based). This does not count against the number of spells that she can cast each day. At 5th level, and every 2 levels thereafter, the blooded sorcerer can choose an additional spell to become one of her blooded spells.

            This ability replaces all bloodline spells that would be gained as a result of the blooded sorcerer’s bloodline.

 

 

New Summoner Archetype
Sanguine Sculptor

            These summoners belong to a hermetic sect which utilizes sacrifices of human blood in order to empower the otherworldly forces that serve them as eidolons. By offering blood as a sacrifice, they can empower their eidolons greatly for a short time. In addition to powering up their eidolons, many sanguine sculptors pick up potent blood powers of their own.

            Sanguine Summoning: A sanguine sculptor receives Novice Cruomancer as a bonus feat. A sanguine sculptor’s eidolon receives only 1/2 the number of evolution points that it would normally have in its evolution point pool, rounded down (1 point at 1st level).

            This ability modifies the eidolon class feature.

            Sculpt Eidolon (Su): As a standard action, a sanguine sculptor can spend any number of blood points from his blood point pool. If he does, his eidolon gains a number of temporary evolution points equal to three times the blood points expended in this way. These evolution points last for 1 minute per class level, and must be allocated immediately upon using this ability. At the end of this time, the eidolon loses all evolutions gained with the temporary evolution points.

 

 

New Witch Archetype
Blood Hexer

            These witches make a dreaded pact with their patron to consume the blood of living, sentient humanoids, and in return are rewarded with potent hexes which can be empowered by spilt blood.

            Blood Cursed: A blood hexer gains Novice Cruomancer as a bonus feat. Additionally, a blood hexer must expend 1 blood point from her blood point pool each time that she prepares her daily spells.

            Blood Hex (Su): Beginning at 2nd level, whenever a blood hexer uses a hex that allows a saving throw, she may spend 1 blood point from her blood point pool in order to increase the saving throw DC of that hex by +1. At 10th level, she may expend 2 blood points from her blood point pool in order to increase the saving throw DC by +2, instead.

            This ability replaces the hex gained at 2nd level. A blood hexer does not gain the ability to learn major hexes until 12th level, and does not gain the ability to learn grand hexes until 20th level.

 

 

New Wizard Archetype
Scholar of Cruomancy

            These wizards study the art of blood magic. While many scholars of cruomancy live outside the borders of academia, practicing brutal and forbidden rituals, others are permitted by culture or merit to study within the normal confines of society. Whatever their circumstances, all scholars of cruomancy pursue blood magic from a purely learned viewpoint.

            Cruomantic Study: A scholar of cruomancy receives Novice Cruomancer as a bonus feat. Additionally, the maximum number of blood points that he can have in his blood point pool at any given time is increased by +1 for each vampire feat he possesses.

            This ability replaces the arcane bond class feature.

            Deep Study: At 5th level, and every 5 levels thereafter, the scholar of cruomancy gains a bonus vampire feat for which he qualifies.
                               
            This ability replaces the bonus feats gained at 5th, 10th, 15th, and 20th levels.