Today marks the beginning of Psionics Week, and that naturally means a psionic class or archetype. In order to put our own twist on psionics, I decided to bring the powers of the mind to one of our own classes. Specifically, the revenant infiltrator.
For more great info on psionics, check out the psionics section of www.d20pfsrd.com, or better yet, pick up a copy of the excellent Ultimate Psionics by Dreamscarred Press.
New Revenant Infiltrator Archetype
The Bloodmind Agent
A select few revenant infiltrators, often those who had psionic abilities in life, develop those tendencies further in undeath, and are able to use the power of the mind, in conjunction with the power of the blood, to outwit, outmaneuver, and ultimately overpower their prey.
Latent Psionics: A bloodmind agent is able to manifest psionic powers, although she has a very limited ability to do so. The bloodmind agent gains the Wild Talent feat as a bonus feat at 1st level. At each level after first, her power point reserve increases by 1 (to a maximum of 21 at 20th level). Unlike most psionics users, she does not gain additional points in her reserve based on a high ability score. She is considered to have a manifester level equal to 1/2 her class level, rounded down (minimum 1). The saving throw DCs of powers she manifests are based on her Intelligence modifier, and she must have an Intelligence of at least 10 + power level in order to manifest a psionic power. At 1st level, she learns her choice of two of the following powers: attraction, broker, catfall, sense link, slumber, or telempathic projection. She does not gain additional psionic powers known as she increases in levels. However, whenever she would gain a bonus feat, she may instead choose to learn a single power from the psion/wilder power list whose level is less than or equal to 1/2 her manifester level.
This ability replaces the lifelike class feature.
Bonus Feats: The bloodmind agent can select Expanded Knowledge, Extra Power Known, or a metapsionic feat when selecting one of her bonus feats, in addition to the normal options.
This ability modifies the bonus feats class feature.
Bloodmind (Su): Beginning at 3rd level, as a move action, a bloodmind agent can spend a single blood point in order to gain a boost of psionic power. The bloodmind agent gains 2 temporary power points. These temporary power points do not count against the number of power points that she can have in her reserve at any given time, and last for up to 10 minutes. If they are not used before the end of this time, they are wasted.
At 6th level, and every three levels thereafter, the bloodmind agent becomes able to extract more psychic power from blood she has consumed, and the number of temporary power points she receives whenever she uses this ability increases by 1 (to a maximum of 7 temporary power points at 18th level).
This ability replaces the revenant vigor class feature.
Psionic Strike (Su): Beginning at 4th level, a bloodmind agent learns how to use her psionic powers to guide her attacks, allowing her to make effortless paralyzing strikes. Whenever she uses her paralyzing strike class feature, if she expends 5 power points as she does so, that use of paralyzing strike does not count against her daily number of uses of that class feature.
This ability replaces the bonus feat gained at 4th level.