I’m definitely a fan of Spheres of Power, the alternate magic system sourcebook produced by Drop Dead Studios, and so when we committed to doing more third party publisher support this year, I knew I wanted to do something from that book. As I reviewed the classes, one in particular spoke to me: the eliciter’s emotion class feature is conveniently sized for a Best in Class, and there seemed to be some emotions missing. Now, Spheres of Power predates the Paizo class that makes heavy use of emotions as a class feature, the spiritualist, but there were still some phantom emotional focuses that didn’t seem available to the eliciter. What might they look like through that lens? That’s what today’s Best in Class attempts to answer.
New Eliciter Emotion
Dedication
Intense devotion and loyalty is an emotion that is difficult to inspire, for some, but in others it seems to simply arise wherever they go, as they plant the seeds that cause others to find something in them worth following.
Minor: Touch of Dedication (Su): As a standard action, you can touch a creature in order to fill that creature with resolve. The target gains a +2 bonus to AC and saving throws for one minute. At 6th level, and again at 12th and 18th levels, this bonus increases by 1 (to a maximum bonus of +5 at 18th level). You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Lesser: True Resolve (Su): Whenever you use your touch of dedication class feature, the target also gains a number of temporary hit points equal to your eliciter level.
Greater: Aura of Endurance (Su): As a swift action, you can emit a 30-foot-radius aura that empowers your allies, allowing them to better endure the blows of their enemies. All allies within the aura gain DR 5/—. You can use this aura for a number of rounds per day equal to your eliciter level. The rounds need not be consecutive.
Master: Deathless Dedication (Su): Whenever you use your touch of dedication class feature, the affected creature does not die for the duration of the effect, even if her negative hit point total equals or exceeds twice her Constitution score. She falls unconscious when her negative hit points equals or exceed twice her Constitution score, even if she has an ability, such as the Diehard feat, which would allow her to continue fighting while she has negative hit points. If she still has negative hit points in excess of twice her Constitution score when the ability ends, she dies, as normal. She can still be killed by death effects, but gains a +4 bonus on saving throws made to resist them (in addition to the normal bonus granted by the ability).
New Eliciter Emotion
Jealousy
Some elicitors can invoke jealousy in others, causing those they affect to become deeply obsessed with the eliciter herself and possessive of her and her attention.
Minor: Touch of Jealousy (Su): As a standard action, you can make a melee touch attack. If the attack hits, the target must succeed on a Will save or be forced to focus on you completely. The target suffers a –2 penalty on attack rolls, ability checks, skill checks, and saving throws that do not involve you, and the target must succeed on a concentration check (DC 10 + your eliciter level + your Charisma modifier) when attempting to cast any spell that does not target you or include you in its area of effect, or else lose the spell. This effect lasts for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Lesser: Stay Close (Su): Creatures affected by your touch of jealousy ability must succeed on a Will save any time they attempt to take any action that would cause them to move further away from you than their current position. Failure on this Will save indicates that the creature is unable to take the action as intended, and cannot move further away from you than their current position.
Greater: Obsessive Thoughts (Su): As a standard action, you can instill a single creature within 60 feet with obsessive thoughts about yourself. The creature suffers a –2 penalty on Will saves made to resist your spells, spell-like abilities, and supernatural abilities, and you gain a +4 bonus on Bluff and Diplomacy checks made against her. Every 24 hours, the creature can make a new saving throw to end this effect, with a cumulative +1 bonus for every 24 hours since she has last seen or interacted with you. You can use this ability once per day.
Master: Object of Desire (Su): When you use your touch of jealousy class feature, you can make the target jealous of any creature within 60 feet of both yourself and the target, rather than making the target jealous of you.