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Extraordinary Gunmanship

July 17th, 2012

Joshua Zaback

Extraordinary Feats Archive

            Hello everyone and welcome back to Extraordinary Feats, where we provide you with a series of feats which are, in a word, extraordinary.  This week is Firearms Week here at Necromancers of the Northwest, and I have a mind to bring you feats which will help you realize your dreams of being a sharp shooter.

 

Close-Quarters Gun Fighter
You’re adept at both firing your weapon at point-blank range and at using your gun as a bludgeon, making you an exceptional combatant at close range.
Prerequisites: Exotic Weapon Proficiency with a firearm, Point-Blank Shot.
Benefits: When you make a ranged attack with a firearm while in melee, you do not provoke attacks of opportunity from the target of that attack.  Additionally, when you use your firearm as an improvised weapon to bludgeon your foes, you do not provoke attacks of opportunity.

Concealed Shot
Grasping the pistol hidden in your pocket, your foes don’t know their danger until they see the muzzle flare through the cloth and feel the bullet’s deadly bite.
Prerequisites: Exotic Weapon Proficiency with a firearm, Sleight of Hand 1 rank.
Benefits: You may attack with a pistol or similar one-handed firearm concealed on your person.  A target who is not aware of the concealed weapon is denied his dexterity bonus to AC against these attacks.  Because the bullet must pass through the concealing object, the velocity is reduced somewhat, imposing a -2 penalty to attack and damage rolls for such attacks.  Finally, the bullet damages the item which was concealing the gun, automatically damaging it without needing to make an attack roll, and potentially breaking or destroying it. If the damage does not exceed the concealing object’s hardness, then the shot does not penetrate the object, and no attack roll is made.

Fastest Draw in the Land
Your speed in drawing a firearm is the stuff of legends, allowing you to pull your weapon, aim, and fire, while your foe is still fumbling with his holster.
Prerequisites: Exotic Weapon Proficiency with a firearm, Quick Draw.
Benefits: Whenever you draw a firearm, you may make a single attack as a swift action against any target within range, though doing so imposes a -2 penalty to your attack roll. This ability can be used only once per round.

Shoot from the Hip
Your skill with firearms is such that you can fire a quick shot while the other man is still setting his stance.
Prerequisites: Exotic Weapon Proficiency with a firearm, base attack bonus +1.
Benefits: If you have not already made an attack on your turn, you may make a single attack with a firearm as a move action, though doing so imposes a -5 penalty to your attack roll. If you do so, you may not make further attacks in the round, but may take any other action requiring a standard action, such as casting a spell or using the total defense action.

Sniper’s Shot
You prefer to dispatch your targets from long range, executing them with precision and without revealing your presence.
Prerequisites: Exotic Weapon Proficiency with a firearm, Far Shot, base attack bonus +6.
Benefits: As a full-round action, you may make a single attack with a two-handed firearm which ignores all penalties to attack due to range, though the maximum distance at which an attack can be made with the weapon still applies. You must still be able to see the target clearly.