Hello everyone and welcome to another great edition of Extraordinary Feats, where we provide a full complement of feats for you each and every week. This week is Construct Week here at Necromancers of the Northwest, and we’ve decided to dedicate a great portion of this week to supporting one of our older products Codex Mechanica: On the Creation of Fabricants. Today we’re going to discuss a number of feats which directly support this fondly remembered older project, as well as a few useful to anyone who wants to dabble in construct construction.
Advanced Construction
You know complex construction techniques that allow you to produce superior constructs, though at much higher a price.
Prerequisite: Craft Construct.
Benefits: When you create a construct using the Craft Construct feat, you may choose to spend twice the normal price on base components in order to create a more complex construct. These models always have maximum hit points for their Hit Dice, and also gain your choice of one of the following benefits, due to their superior craftsmanship: its natural armor bonus increases by +2, or it gains a +1 bonus on all attack rolls.
Armor Integration
When you create constructs, you can integrate magical armor into their forms, making them more efficient.
Prerequisite: Craft Construct.
Benefits: Whenever you create a construct using the Craft Construct feat, you may choose to include a suit of magical armor as part of the base component cost in order to add the effects of the armor to the construct to be created. This only confers the magical benefits of the armor and not any inherent benefits of the armor, such as its armor bonus (though any enhancement bonus to armor would apply). Crafting a construct in this way increases the cost of the construct by 25% of the construct’s normal cost, and the armor in question must be provided, as well, and is destroyed as part of the process of crafting the construct.
Artisan Mechanica
You are exceptionally skilled at producing constructs and you maintain it as your life’s passion, allowing you to create constructs at a steep discount.
Prerequisite: Craft Construct.
Benefit: The cost to create a construct whose CR is less than or equal to your level minus 4 is reduced by half. This only affects the raw materials to be expended in creation, and not the time required to create the construct or any other formula based on the cost of the construct. Constructs created in this way are only worth 1/2 the market value of a construct constructed at the normal price, for the purposes of attempts to sell or trade the construct.
Colossus Upgrade
You undergo an overhaul which results in a vast increase in your size.
Prerequisites: Fabricant, character level 10th.
Benefit: Your size increases by one size category. Your space and reach are adjusted to be appropriate for your new size category (10 ft. space and 10 ft. reach, if your new size category is Large). You suffer the normal bonuses and penalties to attack rolls, AC, CMB, CMD, Stealth checks, Fly checks, and carrying capacity, as appropriate for your new size category. Your ability scores are not adjusted as a result of the change in size, but you gain a +4 size bonus to Strength and a -2 size penalty to Dexterity.
Primitive Construction
You can create more basic constructs to save time and money; however, these constructs are far weaker than normal versions, and are almost worthless to buyers.
Prerequisite: Craft Construct.
Benefit: Whenever you create a construct using the Craft Construct feat, you may choose to create it for half its normal cost; however, doing so results in vastly inferior constructs. Constructs created by this feat have half the maximum hit points that they would otherwise have (rounded down, minimum 1 hit point). Additionally, such constructs have a base attack bonus equal to 3/4 their Hit Dice, rather than equal to their Hit Dice. Constructs created in this way are only worth 1/2 the market value of a construct constructed at the normal price, for the purposes of attempts to sell or trade the construct.
Sentinel Upgrade
You undergo an overhaul which results in you gaining additional limbs.
Prerequisites: Fabricant, character level 10th.
Benefits: You gain two additional legs and two additional arms, and can choose to gain upgrades to modify those limbs. You are considered a quadruped for the purposes of your carrying capacity, and gain a +4 bonus to CMD for the purposes of resisting trip attempts. Further, you have a total of four hands which can hold objects (or be replaced by weapon upgrades.). Your movement speed is not affected by the extra legs, nor do the extra limbs allow you to make any more attacks in a round than you would normally be able to.