The Advanced Player’s Guide introduced alternate favored class bonuses, which vary from race to race. Instead of choosing an extra skill rank or hit point, certain race/class combinations can gain other bonuses. Necromancers of the Northwest has been hard at work making new player races this year, but one thing we neglected to include was alternate favored class bonuses. Well, worry not: you’ll find such bonuses here for the first four Necromancers of the Northwest races to debut in Exotic Encounters this year in this very article. Enjoy.
Akori
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Barbarian: The barbarian’s natural armor bonus to AC increases by +1/4.
Cleric: The cleric gains 1/2 of an additional daily spell slot of the highest spell level she can currently cast. These slots can only be used to prepare spells from the plant domain. The cleric can prepare spells from the plant domain in these spell slots, even if she wouldn’t otherwise be able to cast those spells.
Druid: The druid gains 1/2 of an additional daily spell slot of the highest spell level she can currently cast.
Inquisitor: The inquisitor adds +1/2 on Intimidate and Perception checks made against humanoids.
Ranger: The ranger’s natural armor bonus to AC increases by +1/4.
Gelfid
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Alchemist: The alchemist gains 1/6 of a new alchemist discovery.
Magus: The magus gains 1/6 of a new magus arcana.
Rogue: The rogue gains 1/6 of a new rogue talent.
Witch: The witch gains 1/6 of a new witch hex.
Wizard: The wizard treats his caster level as +1/4 of a level higher than it actually is for spells of the same school as his arcane school class feature (if he does not have that class feature, or did not specialize in a school of magic, this does not apply).
Nakani
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Barbarian: Add 1/3 of 5 feet to the barbarian’s fast movement class feature.
Druid: Add a +1/2 bonus on Perception checks and Stealth checks that are made in forested areas.
Fighter: Add +1/3 to the fighter’s CMB for the purposes of starting or maintaining a grapple.
Monk: Add a +1/2 bonus on Acrobatics checks and Climb checks that are made in forested areas.
Ranger: The ranger gains 1/5 of a new favored terrain.
Sha’vani
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Oracle: The oracle gains 1/2 of an additional daily spell slot of the highest spell level she can cast.
Sorcerer: The sorcerer gains 1/2 of an additional daily spell slot of the highest spell level he can cast.
Summoner: The summoner adds +1/5 to the number of times per day he can use his summon monster I class feature.
Witch: The witch adds +1/7 to the saving throw DCs of her hexes.
Wizard: Add +1/2 to the wizard’s caster level for the purposes of spells with the forbidden descriptor.