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Racial Profiling II

October 14th, 2014

Alex Riggs

Extraordinary Feats Archive

                Some time ago, we provided favored class options for four of the Necromancers of the Northwest original races. Now that we have a few more races out, it’s time to do it again, this time for the arthubel, the cerebreon, the sossivi, and the xilth.

 

Arthubel

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Alchemist: Add +1/2 to the number of bombs per day the alchemist can create.

Cavalier: Add +1/3 of 5 feet to the cavalier’s mount’s swim speed. If the cavalier’s mount does not have a swim speed, it gains a swim speed equal to 1/2 its base speed, and then this bonus is applied.

Fighter: Add +1 to the fighter’s CMD when resisting a bull rush, overrun, or reposition attempt.

Witch: Add +1/2 to the caster level of spells of the compulsion subschool that the witch casts for the purposes of determining the spell’s duration.

Wizard: Add +1/4 of a bonus item creation feat. The chosen feat must be an item creation feat, and the wizard must meet all prerequisites of the feat.

 

Cerebreon

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Aegis: Add +1/3 to the number of times the aegis can use the reconfigure class feature per day.

Cryptic: Add +1/3 power known from the cryptic power list. This power must be at least one level below the highest power level the cryptic can manifest.

Psion: Add +1/2 power known from the psion power list. This power must be at least one level below the highest power level the psion can manifest.

Tactician: Add +1/6 to the number of creatures the tactician can share teamwork feats with using his coordinate class feature.

Wizard: Add +1/3 competence bonus on all Knowledge checks the wizard makes.

 

Sossivi

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Fighter: Add +1/5 to damage rolls made with a single weapon group from the weapon training class feature. The weapon group to which this bonus applies is chosen when the bonus reaches +1 (after the fifth time this option is selected), and cannot later be changed.

Magus: Add +1/3 on concentration checks made to cast spells defensively.

Monk: Add +1/4 to the number of times per day the monk can use the stunning fist class feature.

Rogue: Add +1/5 to the saving throw DCs of all poisons the rogue uses.

Sorcerer: Add +1/6 to the saving throw DCs of spells the sorcerer casts that inflict ability damage or ability drain, or which have the curse, disease, or poison descriptors.

 

Xilth

The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Bard: Add 1 to the bard’s total number of bardic performance rounds per day.

Cleric: Add +1/4 to concentration checks and caster level checks.

Druid: Add +1/4 to concentration checks and caster level checks.

Oracle: Add +1/4 to concentration checks and caster level checks.

Summoner: Add +1/5 to the number of times per day the summoner can use his summon monster I class feature.

Wizard: Add +1/4 to concentration checks and caster level checks.