It’s Thursday, and that means it’s time for Foursaken Feature. As it’s Bandit Week, today’s topic will naturally be bandits. Not just any bandits, though. After all, just about anyone can grab a club, get himself some leather armor, head out to the highways, and rob passersby. Today’s article will focus on those bandits who truly distinguish themselves and rise above the rest. The paragons of banditry, if you will. So, without further ado, I give you…
Infamous Bandit
You think you’re hot stuff, eh? Well, this pretty grin o’ mine is more than just for show. I’m wanted dead or alive just about everywhere I’ve been, and the bounty is more than you can imagine.
Prerequisite: Fighter, ranger, or rogue class
You are a scofflaw of the meanest sort, making your living by preying on the foolish and the weak. You live outside (or perhaps beneath) society, for your many, many crimes have ensured that anything even resembling law or order wants to see you imprisoned, if not hanged. You have little care for the plight of your victims, and no mercy for those you leave penniless, or even outright kill to get at their coin.
You know that the important thing is to look out for “number one,” and if other people can’t or won’t do that for themselves, you see no reason to go easy on them. You’ll take every advantage you can get, and anyone who protests at your “cheating” is an ignorant fool.
Infamous Bandit Path Features
Ambush Attack (11th level): Whenever you successfully hit an opponent who is granting you combat advantage with a power, you deal an additional 5 points of damage. At 21st level, you deal an additional 10 points of damage, instead.
Underhanded Action (11th level): Whenever you use an action point, you may choose a single enemy within 6 squares of you. That enemy grants you combat advantage until the end of your turn.
Dirty Strike (16th level): Whenever you score a critical hit on an opponent who is granting you combat advantage, he gains the dazed condition (save ends).
Infamous Bandit Exploits