Hello everyone, and welcome to another exciting Foursaken Feature, where we bring you something new and exciting for you to make use of in your fourth edition game. If you didn't already know, this week is Demon Week here at Necromancers of the Northwest. So for this week’s Foursaken Feature, I bring you a pair of new demon monsters.
Sothoth the Hateful
Sothoth, known as the Hateful, is a powerful demonic entity embodying primal loathing and baseless instinctual hatred. Sothoth’s nature is to spread hatred and suffering wherever he travels and he serves his role well, doing evil for no other reason than that he finds it natural to spread misery in his wake. While his nature usually leads him to murder, maim, torture, or destroy everything he encounters, occasionally, as if on a whim, Sothoth will elect to instead encourage hatred in mortals, corrupting their souls and leading them to commit terrible crimes in the name of hatred, before killing the poor wretches.
Sothoth resembles an 11-foot tall human male with jet black scales covering the whole of his body, and a half dozen or so wicked spike-like horns protruding from his snakelike face. He carries no weapon or armor, though his hands end in long barbed claws and his entire body is wreathed in pale green flames.
Tactics: Sothoth often begins combat by using his vision of undying hatred power on a random foe and then using his curse of hatred ability to mark that target, before following up with either his corruption of hatred or burning loathing ability. Throughout the combat, Sothoth will try to mark as many targets as possible and utilizes his powerful abilities whenever he can do the most damage with them. He often uses his vengeful dominance ability first if he is attacked before he has a chance to act, and then follows up using his vision of undying hatred ability to keep his foe fighting for him rather than against.
Summoning Sothoth the Hateful: An ancient tome penned by the mad wizard Tradosian discusses how to summon and control Sothoth. The ritual is complex and requires the destruction of three objects which most strongly represent beauty, purity, and love to the caster on the night of the new moon. It is said that by means of this ritual one can summon Sothoth to destroy your enemies, and wicked sorcerers and foolish demoniacs occasionally attempt the spell to seek vengeance against their greatest foes, often without thought for other consequences which can accompany any attempt to summon an extraplanar entity.
Halmiroth the Blind
Halmiroth is a demon so ancient and powerful that even the most learned scholars and dedicated demoniacs known virtually nothing about him. What is known is that Halmiroth once inhabited the material plane, where he ruled over a vast empire of twisted and abominable creatures. In the earliest days of civilization, Halmiroth began enslaving humanoid creatures to serve his infinite whims and perversions. It was in those ancient days that a group of holy warriors incited a rebellion against Halmiroth and his horrid army. Aided by divine power, the holy army defeated Halmiroth's twisted monstrosities and confronted Halmiroth himself. After a brutal battle, the holy army, unable to slay Halmiroth, used now long-lost magic to seal him in his cyclopean temple.
Halmiroth appears as a 25-foot high, 50-foot long giant, three-headed snail. His shell is armored and adorned with jagged and chaotic arrangements of razor-sharp spines. His mouths are filled with outward curving fang-like teeth designed to rip and shred. He has no eyes or other visual apparatuses, though this doesn't restrict his vision in any way.
Tactics: Halmiroth typically begins combat by summoning spawn with his conjuring breath special ability. Next, he uses his plague breath ability to damage his foes and kill his spawn to replace them with plague spawn. He then uses his fire breath or omni breath abilities to create more spawn. Typically he continues to use his spawn summoning area effects, resorting to his bite-type attacks only if he cannot use his other abilities.
Halmiroth's Tomb: In a remote mountain range, Halmiroth still lives sealed by ancient magics within his cyclopean tower-like temple. Occasionally, the mightiest of adventurers pursue Halmiroth in his "tomb," where they encounter countless of Halmiroth's spawn and lesser demons, and finally, in the megalithic temple’s bowels, encounter Halmiroth himself. To date, none have survived.
Spawn of Halmiroth: These creatures mindlessly attack Halmiroth's enemies and serve his foul whims. They resemble giant slugs with bulbous cancerous growths and numerous mouths and claws arranged haphazardly around their bodies.