Welcome to From the  Workshop.  This week I would like to  unveil a fun new weapon property for fighters everywhere who have always wanted  to throw that fireball right back at  those cocky wizards.
          
Energy Turning [Weapon Property]
          
            An energy turning weapon grants resistance to an energy type  (acid, cold, electricity, fire, or sonic).  Damage prevented by the weapon is stored  within a gem in the weapon's crossguard.   You can use this stored power to release a torrent of energy from your  blade.  As a standard action, make a  ranged touch attack against a target within 60’ of you to deal 1d6 damage per 5  points of stored energy.  This attack  deals an extra 1d6 damage if the weapon also deals energy damage of the type it  grants resistance to, i.e., it is a flaming sword which grants resistance to fire.  The max damage for a least energy turning weapon is 1d6, for a lesser  energy turning weapon, 2d6, for an improved energy turning weapon,  4d6, for a greater energy turning weapon, 6d6. Stored energy remains in  the gem for 24 hours.
	        A least energy turning weapon grants 5 points of resistance.  A lesser energy turning weapon grants 10 points of resistance.  An improved energy turning weapon grants 20 points of resistance.  A greater energy turning weapon grants 30 points of resistance.
	        Faint abjuration; CL 3rd (least and lesser), 7th  (improved), 11th (greater); Craft  Magic Arms and Armor, resist  energy; Price +8,000 gp (least), +22,000 gp (lesser), +50,000 gp  (improved), +80,000 gp (greater)
      
Backdraft Blade
	        
This is a +1 flaming burst falchion of lesser fire turning. Once per day, the sword can release a wave of fire in all directions. All creatures within 10’ of you must make a Reflex save (DC 15 half) or take 1d6 points of fire damage per 5 points of stored fire energy. Non-magical fires caught in this burst are extinguished.