Hello everyone, and welcome back to From the Workshop, where we at Necromancers of the Northwest seek to bring you new miscellaneous things to improve your game. In this installment we introduce 6 new curses, including curses with unusual effects, triggers, and cures.
              Death Curses
	        
These curses can be invoked by any creature with 10 or more ranks in Spellcraft, or by certain monsters immediately upon their death. Anyone who chooses to invoke a death curse upon dying irrevocably damages his or her soul, making it impossible to resurrect such a character without first using a wish or miracle spell to make them able to be resurrected. This means that, generally, only extremely vindictive characters invoke death curses. There is a certain amount of speculation that the use of a death curse could bar one from the afterlife, though there is no solid evidence on the subject.
Curse of Never-Ending Wounds 
            Type: Curse 
            Save: DC 20 Will negates
            Frequency: 1/hour
            Effect:  The afflicted  character gains 5 bleed damage; this damage may be cured normally.  Due to the stress of this curse, the  character is considered fatigued until the curse is removed. A remove curse spell does not cure a curse of never-ending wounds but allows the afflicted  character a second Will save.   A limited  wish, wish, or miracle spell cures the curse of never-ending wounds  outright.
Curse of Sickness
              Type: Curse 
              Save: DC 20 Will Negates, Special to avoid effects
              Frequency: 1/day, Special
              Effect:  Once a day,  at midnight, the character must save or become infected by a disease  (determined randomly from all available diseases the character is not already  afflicted with).  The character must save  separately against each disease and must cure diseases separately from the  curse of sickness.  A remove curse spell does not cure a curse of sickness , but allows the afflicted character a  second Will save.   A limited wish, wish, or miracle spell cures the curse of sickness outright.
Hereditary Curses
	        
Hereditary curses are passed down from one family member to another and are notoriously difficult to cure. Such curses always have some condition, typically something relevant to the family’s history that must be satisfied in order to remove such a curse. A wish or miracle spell cannot cure a hereditary curse directly, though they can reveal the condition that must be met to cure the curse in question. Characters who wish to begin the game with a hereditary curse should be allowed to take a bonus feat to make up for the curse’s detriment.
Curse of Hideous Appearance
            Type: Curse
            Save: none
            Frequency: constant
            Effect:  The afflicted  character is terribly repulsive to behold, suffering a -6 penalty on all  Charisma-based skill and ability checks to interact with intelligent (INT 3+)  creatures.  Additionally, the initial  attitude (see Diplomacy) of any intelligent (INT 3+) creature towards the  afflicted character is reduced by one step from where it would ordinarily be.
Curse of Memory
              Type: Curse 
              Save: DC 25 Will negates 
              Frequency: 1/ 1d4+2 days
              Effect:  The afflicted  character loses his or her memory of the events of the previous day. The character is allowed a Will save each time to prevent memory loss, but this does not cure the victim of the curse itself.
Curse of Shades
              Type: Curse 
              Save: none
              Frequency: constant
              Effect: The afflicted character and all his or her gear is  only 20% real (and 80% illusory).  Thus, he  or she suffers -2 to all physical ability scores and a constant 80% miss chance  as well as an 80% spell failure (for non-illusion spells).  Though such characters avoid 80% of all  attacks due to their illusory nature, most don’t consider the tradeoffs worth  it.
Ordinary Curse 
	        
This is just a bonus curse, of the garden variety
            Curse of Shrinking
              Type: Curse 
              Save: DC 15 Fortitude negates
              Frequency: 1/day
              Effect:  You reduce  one size category until you are of fine size.