Hello everyone, and welcome to From the Workshop, where we bring you some new miscellaneous thing each week in order to improve your game. This week I’ve been thinking about some new rage powers for particularly powerful barbarians. So, below, I’ve created a few new rage powers for barbarians of 14th level and higher, as well as a few ultra high-octane powers for barbarians who manage to reach 20th level. Enjoy.
Dragon Heart Rage
A barbarian with this rage power can channel the fury of the dragon flame. Any creature who begins its round next to the barbarian suffers fire damage equal to his Strength modifier. Additionally, the barbarian’s attacks always overcome the target’s regeneration. This power is always active while the barbarian is raging.
A barbarian must be at least 20th level to take this rage power.
Greater Primal Power
The barbarian gains the benefits of the primal power rage power, but he now gets the natural armor bonus for as long as he rages. Additionally, he gains 2 slam attacks as natural weapons, which each deal 1d6 + Strength modifier damage. A barbarian with a one-handed weapon may make a slam attack as a secondary attack at a -5 penalty.
A barbarian must be at least 16th level to take this rage power and must have already selected primal power
Greater Rage of Giants
This functions as rage of giants, but the size transformation now persists for as long as you are raging. Additionally, the barbarian also deals an extra 1 point of damage with any melee weapon he wields per 4 barbarian levels he possesses.
This power cannot be selected unless the barbarian is at least 16th level and has also taken the rage of giants rage power.
Greater Vengeful Rage
A barbarian with this rage power is even more fearsome against his enemies. This power is always active while you are raging. The barbarian gains the benefits of vengeful rage, plus he always confirms critical threats against foes who struck him in the previous round. Additionally, he deals an extra 1 point of damage against any foe who has struck him previously.
A barbarian must be at least 16th level to select this rage power and have the vengeful rage power.
Piercing Rage
A barbarian with this rage power overcomes all forms of damage reduction with his melee attacks. This power is always active while the barbarian is raging.
A barbarian must be at least 20th level to take this rage power.
Primal Force
A barbarian with this rage power may add double his Strength modifier to damage with any natural attacks he possesses.
A barbarian must be at least 18th level to take this rage power and must have already selected primal power and greater primal power rage powers.
Primal Power
The barbarian calls upon the power of his primal soul to strike out at the world. While raging, the barbarian can thicken his hide to gain a natural armor bonus equal to ¼ his barbarian level. He may use this ability once per rage and it lasts a number of rounds equal to his Constitution modifier.
A barbarian must be at least 14th level to select this rage power.
Rage of Giants
The barbarian can increase his size while raging. Once per rage as a free action, a barbarian may cause himself to grow instantaneously, doubling his height and multiplying his weight by 8. While so transformed, he gains an additional 5 feet of reach and any weapon he wields (also so transformed) deals damage as though it was one size category larger. Additionally, while so transformed the barbarian gains a +1 bonus to his CMB and CMD for every 4 barbarian levels he possesses.
This ability lasts for a number of rounds equal to his Constitution modifier. A barbarian must be at least 14th level to select this rage power.
Rage of the Titan
While raging you gain the benefits of the Awesome Blow feat even if you would not ordinarily qualify for it. Additionally, whenever a creature struck by your Awesome Blow maneuver would strike an obstacle, it suffers 1d6 points of damage per 4 barbarian levels you possess.
A barbarian must be at least 18th level to take this power, and must have the rage of giants and greater rage of giants rage powers.
Steely Rage
A barbarian with this rage power can, as an immediate action, become immune to magic, rendering all spells which allow for spell resistance ineffectual as though he had resisted the spell. This ability lasts for a number of rounds equal to his Constitution modifier.
A barbarian must be at least 20th level to take this rage power.
Vengeful Rage
A barbarian with this rage power inflicts additional damage in the rounds after he’s been struck in melee. This power is always active while you’re raging. The barbarian deals an extra 2 damage per 4 barbarian levels he possesses to any targets who hit him in melee during the previous turns.
A barbarian must be at least 14th level to select this rage power.