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Wolf Market

October 30th, 2013

Alex Riggs

Magic Market Archive

            It’s Werewolf Week here at Necromancers of the Northwest, and of course that means that we’re dusting off our old Marchen der Daemonwulf ideas in order to provide some support for those books and expand on them in ways that the original books just didn’t allow. In today’s case, that would be magic items. While Marchen der Daemonwulf had a handful of werewolf-themed magic items, the section was very short, and focused more on items that were flavorfully werewolf-appropriate (such as the magic belts that allowed you to turn into a tailless wolf, that were inspired by actual European werewolf folklore), and did not focus very much at all on experimenting with the mechanics that the book introduced. Further, the sequel didn’t have any magic items at all. So here are three magic items that relate to the mechanics of one or both books and provide some much-needed support for werewolf fans.

 

AMULET OF BEAST SUPPRESSION
Aura faint transmutation; CL 5th
Slot —; Price 2,000 gp; Weight 5 lbs.
Construction Requirements Craft Wondrous Item, beast shape I, owl’s wisdom; Cost 1,000 gp

            These amulets typically take the form of silver discs upon which are mounted a piece of topaz or similar stone carved in the shape of a wolf’s head. Most of the time, they appear to be perfectly ordinary, but the topaz glows brightly whenever the amulet’s power is used.

            Whenever the wearer of an amulet of beast suppression would be forced to make a saving throw to resist an involuntary transformation as a result of the Curse of the Beast feat, he gains a +2 bonus on the roll. Additionally, whenever the wearer of an amulet of beast suppression is forced to make a saving throw to remain lucid while transformed as a result of the Curse of the Beast feat, he may roll twice and take the better result.

 

CANNIBAL’S PANTRY
Aura faint transmutation; CL 5th
Slot —; Price 3,000 gp; Weight 5 lbs.
Construction Requirements Craft Wondrous Item, gentle repose, shrink item; Cost 1,500 gp

            These boxes are typically made from a red wood, such as cedar, and usually have a slightly rough finish. They typically bear engraved and stylized locks in the form of gaping, hungry mouths. On the inside, each box is divided into eight separate compartments, each roughly eight inches by four inches, and about five inches deep.

            While these boxes can be used to store all kinds of objects, their magic only applies when they are used to store hearts which have been removed from relatively fresh corpses. As long as the hearts are stored in the box, they do not age, and are effectively held in stasis, preventing them from decaying or losing their potency for use as ritual or magical components. Further, hearts that are stored in this way are imbued with supernatural power. If a heart that has been stored in the cannibal’s pantry for at least one hour is consumed, the creature that eats it gains all the benefits that he would have gained if he had devoured the entire corpse from which the heart was removed. This applies for the purposes of nourishment (allowing a single heart to serve as enough food for two entire days), as well as any other benefits that the creature might gain from devouring corpses (such as those provided by the Corpse Feeding feat, and similar feats).

 

FOOL’S MOON
Aura faint illusion; CL 5th
Slot —; Price 500 gp; Weight 1 lb.
Construction Requirements Craft Wondrous Item, major image; Cost 250 gp

            These small, roughly-spherical stones are white and chalky, and feature pits and craters very reminiscent of the moon. In order to activate one, a character must break it, typically by throwing it to the ground forcefully. The fool’s moon shatters on impact, spreading a reflective luminescent dust in a 20-foot-radius spread. For 1 minute, within the affected area, all bonuses and penalties granted by the current phase of the moon (such as those granted to characters of the lycaonite class) are negated. Any such bonuses or penalties return as soon as the duration ends, or when the creature leaves the affected area. The cloud of chalky dust can also be dispersed by sufficiently powerful winds (11+ mph).