I know when I think of kineticists, I think of magical beverages! ...Er, well, maybe I don’t, but magical beverages are a time-honored Magic Market tradition, and what’s more, the kineticist's heavy focus on elemental energy provides neat flavor for some potent new magical beverages. For more information about magical beverages and the unusual price and costing rules, check out this article and others in the archives for more information. Anyway, I know you want to try out these strange elemental brews, so let’s get to it!
BLAZE BREW PRICE 1,000 gp (tankard), 5,000 gp (bottle)
Slot —; CL 3rd; Weight —
Aura faint evocation
These magical ales tend to have a spicy flavor and are usually paired with peppers and other hot dishes. Though the exact character of these ales varies regionally, dependant on the local ingredients used to create them, they always have a magical effect which enhances magical fire damage.
The effects of a tankard of blaze brew take place immediately upon consumption, empowering the imbiber’s fire magic potential. All fire damage dealt by spells, spell-like abilities, and supernatural abilities used by the imbiber are increased by 1 point per damage die for 1 minute. While multiple doses of blaze brew do not stack, a creature who consumes 4 doses of blaze brew within 1 hour deals an additional 2d6 points of fire damage whenever he deals fire damage using a spell, spell-like ability, or supernatural ability.
Construction Requirements Cost 37,500 per barrelCraft (alchemy) 5 ranks or Profession (brewer) 5 ranks; Craft DC 20; Exotic Ingredients water used to extinguish a fire
HURRICANE SPIRITS PRICE 1,000 gp (tankard), 5,000 gp (bottle)
Slot —; CL 5th; Weight —
Aura faint transmutation
Known to lift the drinker’s spirits, these potent beverages can actually cause the imbiber to float in the air and are favored by those who fly. It is cautioned that because these spirits are strong, the imbiber should be careful not to consume too much of the stuff, lest she injure herself while conducting aerial travel.
The imbiber of a tankard of hurricane spirits gains the ability to fly at a speed equal to half her land speed (average maneuverability) for 1 minute. Additionally, if she uses a spell, spell-like ability, or supernatural ability which deals electricity damage, or uses a kinetic blast which uses the air element, the effect deals an additional 1 point of damage per damage dice. If the imbiber consumes 4 or more doses of hurricane spirits in 1 hour, her fly speed becomes equal to twice her land speed, but her maneuverability decreases to clumsy.
Construction Requirements Cost 37,500 per barrelCraft (alchemy) 5 ranks or Profession (brewer) 5 ranks; Craft DC 20; Exotic Ingredients a bit of storm cloud
SAND WINE PRICE 1,000 gp (glass), 5,000 gp (bottle)
Slot —; CL 3rd; Weight —
Aura faint transmutation
Considered a great novelty, this wine is made with grapes grown in a desert and fed exclusively with magical waters. Because of its hardy upbringing and magical diet, these grapes are known to produce a very potent wine which confers limited magical powers to those who drink it. Sand wine is always a bit gritty, and has a bitter taste.
When consumed, a glass of sand wine grants the imbiber considerable hardiness for a short time. The imbiber gains DR 1/adamantine for 1 minute. If the imbiber already has DR/adamantine, his damage reduction instead cannot be overcome by any means for 1 minute. If a creature consumes enough sand wine to become intoxicated (gaining the sickened condition), the effects last until he ceases to be intoxicated, and the imbiber’s damage reduction is increased by 5.
Construction Requirements Cost 37,500 per barrelCraft (alchemy) 5 ranks or Profession (brewer) 5 ranks; Craft DC 20; Exotic Ingredients grapes grown in a desert that were fed exclusively with magical waters
VITAL WATER PRICE 1,000 gp (tankard), 5,000 gp (bottle)
Slot —; CL 3rd; Weight —
Aura faint transmutation
This truly unique beverage combines waters from all over the world, which are painstakingly poured through a filter of exotic herbs and spices over and over again, flavoring the water and giving it some magical properties. Curiously, even small amounts of this beverage cause intoxication to most creatures, causing them to suffer as though sickened while on land, but the minute the wearer is submerged below water, he becomes clearheaded and his magical powers are enhanced.
While underwater, the imbiber can breathe and speak normally and increases his effective caster level by 1. If the imbiber is a kineticist, he additionally gains a +4 bonus to attack rolls and damage rolls made with kinetic blasts that use the water element.
Construction Requirements Cost 37,500 per barrelCraft (alchemy) 5 ranks or Profession (brewer) 5 ranks; Craft DC 20; Exotic Ingredients water taken from at least 5 different locations