Some of you may have noticed that from time to time, we do a budget article for Magic Market, in which we try to bring all the fun and flavor of high-powered magic items to those with only a few thousand gp to spend. We do this for a lot of reasons: partly because we want to make sure our articles have a chance to reach a wide audience and be useful to as many people as possible, and partly because outfitting your character with cool stuff is a major part of the fun of the game, and it sucks to wait because of a lack of funds. This is one of those articles, where we bust out the cheap goods and put up the “SALE!!!” signs, so don’t worry about the gold and just enjoy these great items, available to even the most frugal characters.
CAGE OF RIBS PRICE 3,950 gp
Slot armor; CL 1st; Weight 25 lbs.
Aura faint abjuration
This unusual suit of armor is made from steel wrapped in bone meal, which has been sown with abjurative magic made to ward off undead creatures. Typically these armors resemble a human rib cage and are worn over the chest, though other styles are certainly possible and various exotic patterns are known to exist.
In addition to being a +1 chain shirt, the cage of ribs protects the wearer from undead, warding her against their attacks and shielding her from their senses. The wearer of this armor is invisible to unintelligent undead, as though warded by a hide from undead spell. Any effect that would end a hide from undead spell suppresses this effect for 1 hour. Regardless of whether the hide from undead effect is broken, the wearer of this armor gains a +2 dodge bonus to AC against natural attacks of undead creatures and a +1 bonus on saving throws made to resist the extraordinary and supernatural abilities of undead creatures.
Some of a cage of ribs’ unique abilities count as an enhancement bonus equivalent, and it is treated as a +2-equivalent armor for the purposes of the cost of further improving its magical abilities.
Craft Magic Arms and Armor, hide from undead
SHIELD OF THE CAPTURED MIND PRICE 2,880 gp
Slot shield; CL 1st; Weight 45 lbs.
Aura faint abjuration
These kite-shaped iron tower shields have a human head encapsulated in a golden cage emblazoned upon the front, and sometimes feature decorations of arrows and lightning bolts breaking against the cage. Originally created by a merciful wizard who saw dominated soldiers dying for causes not their own, these shields offer additional protection to those forced to fight against their will.
In addition to having all the normal benefits of a +1 tower shield, a shield of the captured mind’s defensive abilities are greatly enhanced when the wearer has his will stripped from him. Whenever the wearer is affected by a charm or compulsion spell or spell-like ability with a saving throw not devoted as harmless, he gains a dodge bonus to AC equal to the level of the spell which has affected him. This effect lasts for the duration of the charm or compulsion effect.
None of the shield of the captured minds special abilities are considered an enhancement bonus equivalent and it is considered to be a +1 tower shield for the purposes of further enchanting.
None of a shield of the captured mind’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +1-equivalent shield for the purposes of the cost of further improving its magical abilities.
Craft Magic Arms and Armor, shield of faith
SICKLE OF THE SERVANT SLAYER PRICE 4,306 gp
Slot none; CL 13th; Weight 2 lbs.
Aura strong abjuration
These sickles all have black handles made from bone, said to be the bone of a human servant who died at the hands of his master, and studded with tiny metal nails for grip. The blades are serviceable and glow with a faint red light.
In addition to functioning as a +1 sickle, these magic weapons carry a powerful enchantment that severs the connection between summoned servitors, familiars, and even animal companions and master. The sickle of the servant slayer deals an additional 1d6 points of damage against animal companions, eidolons, familiars, phantoms, and summoned creatures. Additionally, summoned creatures that are the subject of a critical hit from the sickle of the servant slayer must succeed on a Fortitude save (DC equals the damage dealt) or be instantly slain.
None of a sickle of the servant slayer’s unique abilities count as an enhancement bonus equivalent, and it is treated as a +1-equivalent weapon for the purposes of the cost of further improving its magical abilities.
Craft Magic Arms and Armor, banishment