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Mounting Savings

August 8th, 2017

Alex Riggs

Magic Market Archive

It’s Mount Week this week, and that means that we’re turning our attention to gear specifically designed for the oft-neglected animals whose job it is to cart adventurers around from place to place, only to wind up waiting outside the dungeon or, worse still, being brought into the thick of the danger. Whether rider or mount, we have something for you today.

 

EQUESTRIAN’S GLOVES                            PRICE 10,000 gp
Slot hands; CL 3rd; Weight 1 lb.
Aura faint enchantment

These fine leather gloves are embroidered with images of valorous knights riding on horseback. As long as they are worn, the wearer gains a +5 competence bonus on Ride checks, and is treated as having the Mounted Combat feat. Additionally, the gloves have a calming, focusing effect on any mount that the wearer rides, causing that mount to be treated as though combat trained, even if it is not.

Construction Requirements                                   Cost 5,000 gp
Craft Wondrous Item, crafter must have the Mounted Combat feat, calm emotions

 

HORSESHOES OF FLAME                         PRICE 8,000 gp
Slot feet; CL 10th; Weight 12 lbs.
Aura moderate evocation

These horseshoes are made of a gleaming, bright red metal, and are always slightly warm to the touch. When worn by a horse or similar creature (such as a pegasus or unicorn), the horseshoes ignite, wreathing the wearer’s hooves in crackling flames that do not actually harm it, but can be used to harm others. These flames linger in the horse’s footsteps for a full minute, leaving scorched hoofprints wherever it walks, and granting a +10 circumstance bonus on Survival checks made to track the mount. Additionally, the mount’s hoof natural attacks deal an additional 1d6 points of fire damage with each successful hit, and if the mount has the trample universal monster ability, it deals an additional 4d6 points of fire damage when trampling. Additionally, once per day, the wearer can perform a special overrun combat maneuver, transforming mount and rider both into pure flame, and then barreling down on foes. Treat this as a normal overrun combat maneuver, except that it never provokes attacks of opportunity, and any creature that is successfully overrun suffers 6d6 points of fire damage. All four horseshoes must be worn in order to have any effect.

Construction Requirements                                  Cost 4,000 gp

Craft Wondrous Item, flame blade, or flame strike, or fireball

 

SADDLE OF EASY RIDING                        PRICE 900 gp
Slot none; CL 1st; Weight 25 lbs.
Aura faint transmutation

These saddles are always made of the softest leather, and often have thick cushioning to provide a more comfortable ride. A rider in a saddle of easy riding always succeeds on Ride checks made to guide the mount with his knees, as well as Ride checks made to negate damage when falling off the mount. Further, the saddle of easy riding grants a +5 competence bonus on concentration checks made as a result of vigorous motion from the mount’s movements.

Construction Requirements                                   Cost 450 gp

Craft Wondrous Item, featherfall