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A Twist on Two Classics

May 5th, 2010

Justin Holloway

Masters and Minions Archive

              Welcome again to Masters and Minions.  This week I would like to give you an alternative to the classic quest of clearing the tavern’s cellar of rats (as well as to the ever-popular fantasy theme of digging too deep).


               The Raven’s Talon tavern recently decided to expand their cellar, and while they were digging they dug too deep. They dug into a cave inhabited by several darkmantles, and many of the workers were killed by the creatures. The tavern owner, Johnathan Olstwick beseeches the PCs to cleanse the tavern’s cellar of these fowl monstrosities, offering them free drinks for a month if they succeed.


               There are two darkmantles currently living in the cellar, and another three deep inside the cave.


Darkmantle

CR 1

XP 400
N Small magical beast
Init +4; Senses blindsight 90 ft, darkvision 60 ft, low-light vision; Perception +4
 DEFENSE
AC 13, touch 11, flat-footed 13 (+2 natural, +1 size)
hp 15 (2d10+4)
Fort +5, Ref +3, Will +0
 OFFENSE
Speed 20 ft, fly 30 ft (poor)
Melee slam +6 (1d4+4 plus grab)
Special Attacks constrict (1d4+4)
Spell-Like Abilities (CL 5th)
1/day—darkness
 STATISTICS
Str 11, Dex 15, Con 14, Int 2, Wis 11, Cha 10
Base Atk +2; CMB +4 (+8 grapple); CMD 14 (can't be tripped)
Feats Improved Initiative
Skills Fly +2, Perception +4, Stealth +9; Racial Modifiers +4 Perception, +4 Stealth
 SPECIAL ABILITIES
Grab (Ex)
A darkmantle can use its grab attack against a foe of any size.