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Grave Encounters

October 20th, 2010

Justin Holloway

Masters and Minions Archive

              Welcome again to Masters and Minions, where I strive to give you interesting NPCs and encounters that can be placed easily into your game. This week I’m featuring stat blocks for a couple of NPCs from various Grave Plots (Click on an NPC's name to see the Grave Plots they were featured in).

The Face of Death

CR 14

XP 1,600
Male advanced half-fiend basilisk assassin 5
LE Medium outsider (native)
Init
+5; Senses darkvision 60 ft, low-light vision; Perception +10
 DEFENSES
AC 30, touch 15, flat-footed 25 (+5 Dex, +4 armor, +11 natural)
hp
160 (7d10+5d8+96)
Fort
+15, Ref +13, Will +9
Defensive Abilities
Improved Uncanny Dodge, Uncanny Dodge; DR 10/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 25
 OFFENSE
Speed 20 ft, 40 ft fly (good)
Melee
bite +20 (1d8+10) and 2 claws +20 (1d4+10)
Special Attacks
death attack (DC 18), gaze, smite good 1/day, sneak attack 3d6, true death
Spell-Like Abilities
(CL 12th)
3/day—darkness, poison (DC 17); 1/day—blasphemy (DC 20), contagion (DC 16), desecrate, unholy blight (DC 17)
 STATISTICS
Str 26, Dex 20, Con 25, Int 16, Wis 17, Cha 17
Base
Atk +10; CMB +10; CMD 19 (31 vs. trip)
Feats
Ability Focus (gaze), Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception), Toughness
Skills 
Acrobatics +20, Climb +18, Disguise +18, Intimidate+18, Fly +24, Perception +13, Sense Motive +18, Stealth +24, Swim +18; Racial Modifiers +4 Stealth
Languages
Common, Draconic, Infernal
SQ
hidden weapons, poison use
NPC Gear
amulet of mighty fists +2, belt of mighty constitution +2, bracers of armor +4
 SPECIAL ABILITIES
Gaze (Ex)
Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 25 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.
Smite Good (Su)
Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests.



               This lizardfolk priestess has the head of a hooded cobra and the lower torso of a snake. She wields a cobra-headed morningstar and steel shield with a cobra motif.


Thazzala

CR 8

XP 400
Female advanced lizardfolk cleric 5
N Medium humanoid (reptilian)
Init +1; Senses Perception +5
DEFENSE
AC 25, touch 11, flat-footed 22 (+5 armor, +1 Dex, +7 natural, +2 shield)
hp 89 (9d8+45)
Fort +13, Ref +4, Will +11
OFFENSE
Speed 30 ft, swim 15 ft
Melee morningstar +12 (1d8+4), bite +9 (1d4+2 plus poison), or claw +10 (1d4+4), bite +11 (1d4+4 plus poison)
Ranged javelin +8 (1d6+4)
Special Attacks: channel negative energy (7/day, 3d6, DC 16), spit
STATISTICS
Str 18, Dex 12, Con 18, Int 15, Wis 20, Cha 18
Base Atk +6; CMB +10; CMD 21 (can't be tripped)
Feats Combat Casting, Multiattack, Toughness, Weapon Focus (bite, morningstar)
Skills Acrobatics +9, Climb +11, Handle Animal +11, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +5, Sense Motive +13, Spellcraft +10, Survival +12, Swim +10; Racial Modifiers +4 Acrobatics
Languages Aklo, Common, Draconic
SQ hold breath
NPC Gear +1 morningstar, +1 hide armor, cloak of resistance +1, efficient quiver, masterwork heavy steel shield, 18 masterwork javelins
SPECIAL ABILITIES
Hold Breath (Ex)
A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Poison (Ex)
Bite-injury; save Fort DC 18, frequency 1/round for 6 rounds, effect 1d4 Con, cure 1 save.
Spit (Ex)
Thazzala can spit her venom into the eyes of her opponent as a ranged touch attack (+7 to hit). A creature hit by the venom must make a Fortitude save to resist the poison as if bitten (see above), and must also succeed a DC 18 Reflex save or be blinded. The save DC for this ability is Constitution-based.