Welcome again to Masters and Minions, where I strive to give you interesting NPCs and encounters that can be placed easily into your game. This week I’m featuring stat blocks for a couple of NPCs from various Grave Plots (Click on an NPC's name to see the Grave Plots they were featured in).
CR 14 |
XP 1,600
Male advanced half-fiend basilisk assassin 5
LE Medium outsider (native)
Init +5; Senses darkvision 60 ft, low-light vision; Perception +10
DEFENSES
AC 30, touch 15, flat-footed 25 (+5 Dex, +4 armor, +11 natural)
hp 160 (7d10+5d8+96)
Fort +15, Ref +13, Will +9
Defensive Abilities Improved Uncanny Dodge, Uncanny Dodge; DR 10/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 25
OFFENSE
Speed 20 ft, 40 ft fly (good)
Melee bite +20 (1d8+10) and 2 claws +20 (1d4+10)
Special Attacks death attack (DC 18), gaze, smite good 1/day, sneak attack 3d6, true death
Spell-Like Abilities (CL 12th)
3/day—darkness, poison (DC 17); 1/day—blasphemy (DC 20), contagion (DC 16), desecrate, unholy blight (DC 17)
STATISTICS
Str 26, Dex 20, Con 25, Int 16, Wis 17, Cha 17
Base Atk +10; CMB +10; CMD 19 (31 vs. trip)
Feats Ability Focus (gaze), Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception), Toughness
Skills Acrobatics +20, Climb +18, Disguise +18, Intimidate+18, Fly +24, Perception +13, Sense Motive +18, Stealth +24, Swim +18; Racial Modifiers +4 Stealth
Languages Common, Draconic, Infernal
SQ hidden weapons, poison use
NPC Gear amulet of mighty fists +2, belt of mighty constitution +2, bracers of armor +4
SPECIAL ABILITIES
Gaze (Ex)
Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 25 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.
Smite Good (Su)
Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests.
This lizardfolk priestess has the head of a hooded cobra and the lower torso of a snake. She wields a cobra-headed morningstar and steel shield with a cobra motif.
Thazzala |
CR 8 |
XP 400
Female advanced lizardfolk cleric 5
N Medium humanoid (reptilian)
Init +1; Senses Perception +5
DEFENSE
AC 25, touch 11, flat-footed 22 (+5 armor, +1 Dex, +7 natural, +2 shield)
hp 89 (9d8+45)
Fort +13, Ref +4, Will +11
OFFENSE
Speed 30 ft, swim 15 ft
Melee morningstar +12 (1d8+4), bite +9 (1d4+2 plus poison), or claw +10 (1d4+4), bite +11 (1d4+4 plus poison)
Ranged javelin +8 (1d6+4)
Special Attacks: channel negative energy (7/day, 3d6, DC 16), spit
STATISTICS
Str 18, Dex 12, Con 18, Int 15, Wis 20, Cha 18
Base Atk +6; CMB +10; CMD 21 (can't be tripped)
Feats Combat Casting, Multiattack, Toughness, Weapon Focus (bite, morningstar)
Skills Acrobatics +9, Climb +11, Handle Animal +11, Knowledge (arcana) +10, Knowledge (religion) +10, Perception +5, Sense Motive +13, Spellcraft +10, Survival +12, Swim +10; Racial Modifiers +4 Acrobatics
Languages Aklo, Common, Draconic
SQ hold breath
NPC Gear +1 morningstar, +1 hide armor, cloak of resistance +1, efficient quiver, masterwork heavy steel shield, 18 masterwork javelins
SPECIAL ABILITIES
Hold Breath (Ex)
A lizardfolk can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Poison (Ex)
Bite-injury; save Fort DC 18, frequency 1/round for 6 rounds, effect 1d4 Con, cure 1 save.
Spit (Ex)
Thazzala can spit her venom into the eyes of her opponent as a ranged touch attack (+7 to hit). A creature hit by the venom must make a Fortitude save to resist the poison as if bitten (see above), and must also succeed a DC 18 Reflex save or be blinded. The save DC for this ability is Constitution-based.