Welcome again to Masters and Minions, where I strive to give you interesting NPCs and encounters that can be placed easily into your game. This week’s encounter is with Vizisk, a young pseudodragon that has taken up residence in an old dried up well, which now serves as a wishing well for the local townsfolk. Recently, Vizisk has decided to take it upon himself to grant each wish made at the well. Some wishes are easier than others, but Vizisk does his best. The only problem with Vizisk’s attempts at granting wishes is that for someone to gain something, someone else must lose it: for example, if one person wished to be rich, Vizisk would have to steal from other people to get the money to grant the wish. Not all of the wishes required taking from others: the blacksmith’s wish that he hadn’t broken his favorite smithing hammer, for instance, was easily accomplished by casting make whole on the hammer. Some wishes, however, have ended up causing a lot of chaos in the town – especially the wish to be taller made by one of the town’s youth.
The PCs are asked to find the cause of these mysterious thefts and happenings and put a stop to it.
Vizisk is a sorcerer with the plant bloodline, which can be found in this article.
Vizisk’s Tactics
Vizisk only fights if he has to and usually chooses to flee from conflicts. He usually begins by casting entangle, trying to ensnare as many enemies as possible before casting invisibility. He usually flees to the safety of his home at the bottom of the dried up well.
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 16; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.