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The Foundry

September 7th, 2011

Justin Holloway

Masters and Minions Archive

            Welcome again to Masters and Minions, where I strive to give you interesting NPCs and encounters that can be placed easily into your game. This week’s encounter takes place deep within the bowels of the world, in a subterranean facility known only as the Foundry. Within the Foundry, the elder forge kami, Kar-Nath, toils away, creating countless constructs. These constructs have caught the attention of a powerful wizard who wishes to study them in order to improve on his own designs. This wizard is willing to pay full price for every golem manual recovered from the Foundry, as well as paying 10,000 gp for each intact golem.

            Unlike most forge kami, Kar-Nath is very territorial and will instruct his constructs to attack the PCs from the moment they enter the Foundry, even going so far as to order some of his constructs to pursue them even after they leave.

            At the center of the Foundry lies the Great Forge, a gigantic forge fit for a cloud giant. The Great Forge serves as Kar-Nath’s spirit dwelling. If the PCs enter the chamber containing the Great Forge, Kar-Nath manifests and attacks them all out. Kar-Nath continues to pursue them even if they leave the Great Forge’s chamber.

Iron golems patrol the corridors of the Foundry in pairs.

Kar-Nath, Lord of the Foundry

Create Construct (Su)
Kar-Nath can create constructs as if he possessed the Craft Construct feat, and his effective caster level is equal to his hit dice.

Command Construct (Su)
Kar-Nath can control any construct that is within his territory as the dominate monster spell. The affected construct can make a DC 20 Will save to resist being controlled.

Fire Aura (Su)
Kar-Nath is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of Kar-Nath's turn.