Hello everyone, and welcome to another great edition of Obscure Arcana, where we bring you all the best in new spells. This week, as you may have heard by now, is Dragon Week, and has been all about dragons so far. I imagine that you’re pretty eager to dig into some neat new dragon-themed spells, so don’t let me keep you from that, and let’s dive right in.
Dragon Breath
This spell grants you a powerful breath weapon like that of a dragon. As often as once every 1d4 rounds while the spell endures, you can unleash a powerful breath that deals your choice of energy damage (acid, cold, electricity, or fire). Regardless of the energy type chosen, this breath weapon can take one of two forms: a 60-foot cone or a 120-foot line, both of which deal 1d8 points of damage per caster level (to a maximum of 15d8 at 15th level). A successful Reflex saving throw reduces this damage by half.
Dragon Sight
This potent spell gives you access to a dragon’s impressive sight, granting you 120 feet of darkvision and low-light vision, and allowing you to see 4 times farther than a normal human could in conditions of dim light.
Dragon's Bane
This powerful spell is the bane of draconic creatures everywhere. For the duration of the spell, the target suffers a -4 penalty on all attack rolls, AC, saving throws, and weapon damage rolls.
Empower Dragon
This spell allows you to enhance the combat capabilities of a single dragon, granting it a +1 morale bonus to attack and weapon damage rolls equal to 1/4 your caster level (rounded down). Additionally, if the dragon has damage reduction, that damage reduction cannot be overcome for the duration of the spell.
Hide From Dragons
This potent spell renders you undetectable to dragons, through both mundane and magical means of detection. Firstly, this spell makes you completely invisible to dragons. This effect functions as the spell invisibility, except that only creatures of the dragon type are unable to see you. Secondly, this spell also prevents you from being detected by the blindsense, blindsight, scent, or tremorsense special abilities, but only those of creatures of the dragon type. Finally, this spell renders the caster immune to any magical attempt by a dragon to discern his location or alignment, including spells such as locate person, scrying, and detect evil.
Hold Dragon
This exceptional spell allows you to paralyze a dragon for a number of rounds equal to your caster level. The dragon is aware and breathes normally, but cannot take any actions, including speech. Each round on its turn, the dragon may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged dragon who is paralyzed cannot flap its wings and falls. A swimming dragon can't swim and may drown. This paralysis comes from magically severing the dragon’s ability to control its body, rather than from actual paralysis, and so it affects even creatures that are otherwise immune to paralysis.
Pepper Breath
When this spell is completed, you feel an intense burning sensation deep within your belly. For the duration of this spell, you can spit a burst of flame from your mouth. This flame can take either of the following forms: a 30-foot line of fire that deals 1d10 points of fire damage per 2 caster levels (to a maximum of 10d10 at 20th level) to each creature within the line; or a 30-foot cone that deals 1d6 points of fire damage per 2 caster levels (to a maximum of 10d6 at 20th level) to each creature within the area. Breathing fire in this way is a standard action. A successful Reflex saving throw reduces the damage by half.