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Magic Item Magic

January 7th, 2015

Joshua Zaback

Obscure Arcana Archive

                Magic Item Week rolls on with these brand new spells celebrating magical items. Magic items are one of my favorite parts of the game, an exciting and tangible reward for success and a way to leap on to still greater success. Sometimes, however, I find that certain things about magical items are kind of a hassle; if you’ve ever been in a party without a wizard and gotten randomly rolled treasure which included a half dozen wizard scrolls, you probably know what I’m talking about. This week’s new spells are designed to deal with the frustration of magic items. 

 

MAGE’S CHARGE
School transmutation; Level alchemist 2, bard 2, bloodrager 2, cleric/oracle 2, druid 4, inquisitor 2, magus 2, paladin 2, ranger 2, shaman 2, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration instantaneous

                You may immediately move up to twice your speed and make a single melee attack against a creature. This is treated as taking the charge action, and the normal benefits and penalties of charging apply. Movement made as part of this charge does not provoke attacks of opportunity, and you gain a bonus on all attack and damage rolls made as part of the charge equal to your caster level (max +10). If you successfully hit the target with a magic staff, and that staff has not regained any charges yet today, then that staff regains 1d3 charges.

 

MAGE’S MIRACULOUS LABORER
School conjuration (creation); Level bard 2, cleric/oracle 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S, M/DF (hair from a laborer, see text)
Range 100 ft.
Effect  one object or completion of physical labor
Duration concentration, up to 1 min./level

                You quickly create an object or perform hard labor using potent creative magics. You can either use this spell to work on a magical item or to perform any physical labor task in a fraction of the time. For each minute you spend concentrating on this spell, you may accomplish up to 1 day of crafting or 1 day of any non-mental task such as ditch digging, wall building, or other labor-intensive task.

                If you choose to create an object with this spell, you must expend raw material components equal to the cost of the item as an additional material component to casting this spell, and you must still make appropriate Craft checks for each day’s worth of labor you contribute to the creation of the item, though you make such checks once every minute rather than once every day. If you choose to do physical labor with this spell, each minute represents the labor that could be accomplished by a single human commoner in an 8-hour period, and you can only accomplish unskilled labor (any task which would not normally require a skill check).

                This spell can be used as the spell requirement for any magic item with a caster level less than or equal to your caster level.

 

WORDS OF MAGIC/WORDS OF THE GODS
School divination; Level alchemist 1, bard 1, bloodrager 1, cleric/oracle 1, druid 1, inquisitor 1, magus 1, paladin 1, ranger 1, sorcerer/wizard 1, shaman 1, witch 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level

                You gain an instant insight into the workings of strange words of magic. Arcane casters call this spell words of magic, while divine casters call it words of the gods, though the two spells are actually one and the same. You gain the ability to read and cast spells from all kinds of scrolls, as though they were your choice of arcane or divine scrolls, though other features of the scroll(such as the spell’s level, caster level, etc.) remain unchanged. Finally, you gain a bonus equal to your caster level (max +5) on caster level checks made to use the scroll.