It’s Peace Week here at Necromancers of the Northwest, but that doesn’t mean that it’s boring! There’s plenty of peace-based action with these spells. But rather than talk about them, why not just take a look?
CURSE OF PEACE
School enchantment (compulsion) [curse, mind-affecting]; Level bard 4, cleric/oracle 4, paladin 4, shaman 5, sorcerer/wizard 6, witch 5
Casting Time 1 standard action
Components V, S, M/DF (a dove’s talon)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes
You sow deep doubts and an overwhelming sense of pacifism in the target’s subconscious, rendering him incapable of delivering lethal blows. For the spell’s duration, whenever the target makes an attack, all damage dealt by that attack deals nonlethal damage. If the attack would not normally deal nonlethal damage, the target suffers a -4 penalty on the attack roll. Additionally, whenever the target casts a spell that deals hit point or ability score damage, that spell deals the minimum possible amount of damage, and the saving throw DC of the spell, if any, is reduced by 2.
MENTAL RESPITE
School abjuration; Level bard 2, cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 3, witch 2
Casting Time 1 standard action
Components V, S, M/DF (petals from a lily)
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance no
You fill the target with temporary peace of mind, granting him respite from a number of mental ailments. For the spell’s duration, the target is immune to all morale penalties, including morale penalties he is already suffering from. Further, he ignores the effects of any drug addiction or madness he may currently be suffering from (see the Pathfinder RPG Game Mastery Guide for more information on drug addiction and madness). Finally, he ignores the effects of any charm or compulsion spell of 3rd level or lower that he may be suffering from.
ZONE OF PEACE
School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 5, inquisitor 5
Casting Time 3 rounds
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Targets each creature within range, including you
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
You unleash a wave of energy which instills an intense compulsion of peace in each creature it passes through, forcing them to stay their weapons, and instantly bringing even large-scale combats to a halt. Each creature that fails its Will save is unable to make attacks or cast harmful spells (any spell that inflicts hit point damage, ability damage, or ability drain, or which allows a saving throw that is not denoted as harmless) for the spell’s duration. Any affected creature that is attacked or affected by a harmful spell is immediately freed from this spell’s effects.