Oftentimes we here at Necromancers of the Northwest find ourselves struggling to provide a good mix of spells for all characters; after all, there are a whole lot of spellcasting classes, and the addition of psychic spellcasters has greatly swelled the already bloated ranks. With that in mind, some of the more unusual spellcasters sometimes fall behind other classes, such as alchemists, whose unique spellcasting style limits the kinds of spells which can be made for them. This article is for them, with a new selection of spells designed to bring the distinctive flavor of the alchemist back to the spotlight.
REANIMATION DRAUGHT
School enchantment (compulsion) [mind-affecting]; Level alchemist 4, spiritualist 4
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 24 hours
You drink an extract of necromantic energies that provides a temporary defense against death. When you die, this special extract returns your body and mind back to life for a number of minutes equal to your Intelligence modifier. You are restored to full health, but retain any ability damage or drain, and continue to suffer from any poisons or diseases that were affecting you before you died. You may act normally for the extract’s duration, at the end of which you die once again. A raise dead or similar spell can be cast upon you during the extract’s duration to prevent this effect.
TWIN BRAIN
School transmutation; Level alchemist 5
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level
You drink a specially prepared extract containing your own brain matter that causes your head to warp and twist before bloating as your brain duplicates inside your skull. You grow a second brain inside your head, attached to the first, allowing you to roll twice and take the higher result whenever you are subjected to a mind-affecting effect which offers a Will save. Additionally, whenever you make a Perception check, you may roll twice and take the higher result. Finally, you gain a +6 racial bonus to Intelligence.
TEARS OF THE SUN GOD
School necromancy [death, mind-affecting]; Level alchemist 6
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level
This extract is one of alchemy’s oldest secrets, causing your eyes to cry a special substance that causes those who see it to die peaceful deaths. As a standard action, you can focus your gaze upon a single creature, which must succeed a Fortitude save or suffer 10 points of damage per caster level. Unlike other death and mind-affecting spells, this spell can affect intelligent undead. Whenever you use this ability, you suffer 1 point of Constitution damage.