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Item Arcana

October 14th, 2015

Joshua Zaback

Obscure Arcana Archive

                Some things just have a sense of magic and wonder about them—they just feel magical—and the fact that there aren’t more spells or wondrous items that make full use of them baffles me. Of course, some of these objects are used in spells or serve as magic items, and perhaps most people think that’s good enough. Well, I’m here to tell you that it isn’t. Scope out these new spells, designed to capture the feel of these incredible household objects.

 

BOTTLE TRAP
School necromancy; Level cleric/oracle 5, occultist 3, sorcerer/wizard 5, spiritualist 3, summoner 4, witch 4
Casting Time 1 standard action
Components V, S, M (a ghost’s tear)
Range touch
Target bottle touched
Duration 1 day/level
Saving Throw none; Spell Resistance no

                You transform the touched bottle into a powerful trap for spiritual energy, causing it to siphon away non-physical entities and trap them within the bottle. Whenever the bottle comes within 30 feet of an incorporeal creature, that creature must succeed on a Will save or be sucked within the bottle and imprisoned there until the spell ends. A bottle trap spell can only imprison one incorporeal creature in this way at a time, though you may choose to release a trapped creature in order to trap a new one. An intelligent creature released from a bottle trap, either when you choose to release it or when the spell ends, may choose to return to the location where it was trapped, or may remain adjacent to the bottle. A creature caught in a bottle trap remains aware of its surroundings and can speak if it has the ability to do so, though only a creature currently touching the bottle in which the incorporeal creature was trapped can hear the incorporeal creature inside. Otherwise, treat the trapped creature as though it were in suspended animation so long as it is in the bottle trap.

 

CANDLE SMOKE
School evocation; Level bard 1, occultist 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a burning cinder)
Range touch
Target one candle
Duration 1 round/level
Saving Throw none; Spell Resistance no

                You touch the cinder to the candle, causing it to light and emit vast plumes of smoke. When you cast this spell, you create a 60-foot cone-shaped emanation of smoke which extends from the target candle in the direction of your choice. While vision isn’t completely obscured in the smoke cloud, it is impeded somewhat, granting creatures within the cloud concealment. Additionally, the smoke is difficult to breathe, increasing the penalties from fatigue and exhaustion by 1.

 
MAGE’S SPELL REFLECTOR
School transmutation; Level occultist 6, shaman 7, sorcerer/wizard 7, witch 7
Casting Time 1 standard action
Components V, S, M (a drop of wizard blood)
Range touch
Target one mirror
Duration 1 round/level
Saving Throw none; Spell Resistance no

                You touch the surface of the mirror, tapping into the secret world which hides behind its reflective visage. You may choose to use the mirror affected by this spell as an additional focus component for any spell you cast. If you do, you may choose to have that spell originate from any mirror within 100 feet per caster level. You must be aware of the selected mirror’s location, but need not have line of sight or line of effect to the selected mirror at the time of casting.