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Anti (Paladin) Spells

October 28th, 2015

Alex Riggs

Obscure Arcana Archive

                Like paladins, antipaladins are not the most magical class in the game, although they may very well be the most evil. Though antipaladins do seem to have a slightly better spell list than paladins do, it’s still easy to forget that they have spells at all. We hope to change that with this week’s collection of antipaladin spells, which tie directly into the class’s class features and abilities.

 

COMPANION WEAPON
School transmutation; Level antipaladin 2, paladin 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Target weapon touched
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

                You temporarily bind your fiendish servant or paladin mount (from the fiendish boon or divine bond class features, respectively) to the touched weapon, causing it to gain potent magical properties. In order to cast this spell, you must be adjacent to your fiendish servant or paladin mount, and that creature must be alive and conscious. Your companion vanishes completely, absorbed into the weapon, which gains an enhancement bonus (or an equivalent amount of magic properties) as though you had selected the version of fiendish boon or divine bond that enhanced a weapon.

                If the target is destroyed before the end of the spell, your fiendish servant or paladin mount is slain, and you suffer the normal penalties.

 

CORNUCOPIA OF CRUELTIES
School divination; Level antipaladin 2
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 min./level

                Your mind awakens to a staggering array of ways in which to hurt your foes. You gain access to all cruelties that could potentially be learned by an antipaladin of your class level (including dazed, diseased, fatigued, shaken, sickened, and staggered at 6th level; cursed, exhausted, frightened, nauseated, and poisoned if you are at least 9th level; and blinded, deafened, paralyzed, and stunned if you are at least 12th level). While you have access to all available cruelties, you are still limited to applying the normal amount to any given use of the touch of corruption class feature. Finally, for the spell’s duration, the saving throw DC to resist the effects of your cruelties increases by +2.

 

CRUEL EDICT
School necromancy; Level antipaladin 3
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration varies; see text
Saving Throw Fortitude partial, see text; Spell Resistance yes

                You channel the hatred and disgust that fuel your cruelties to the target directly on waves of magic. The target is immediately afflicted with each cruelty you know. The target is entitled to a separate Fortitude save for each cruelty (each at the spell’s saving throw DC, regardless of what the normal saving throw DC to resist one of your cruelties is).

                For the purposes of the fatigued, diseased, and exhausted cruelties, this spell is treated as having a duration of instantaneous. For the purposes of all other cruelties, it is treated as having the duration listed for the cruelty in question under the cruelty class feature of the antipaladin class.

 

SPITEFUL CORRUPTION
School necromancy; Level antipaladin 2
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 round/level (D)

                You offer up your life force to the dark entities that empower your touch of corruption, allowing you to use that ability at the cost of your own health. For the spell’s duration, you can use your touch of corruption class feature without expending daily uses of that ability. However, for every 2 points of damage you inflict with your touch of corruption, you suffer 1 point of damage yourself (this is additional damage, and does not reduce the amount of damage that the target suffers). You can apply cruelties to touches of corruption used in this way, as normal. Abilities that require you to expend daily uses of touch of corruption, but which do something different (such as the channel negative energy class feature) are unaffected by this spell.