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Life and Light Magic

January 19th, 2015

Joshua Zaback

Obscure Arcana Archive

Avid readers will no doubt be aware that yesterday I created two new domains for the cleric to access powers related to light and life, a nice balance, if you will, to darkness and death, which have had a stranglehold on cleric domains for far too long. The keen and observant among you will no doubt have also realized that some of the domain spells available to those clerics seem to be spells that do not exist. Well, no worries, I have you covered. Check out these great new spells designed to support our brand new domains.

 

LIFE FORCE BUBBLE
School conjuration (healing); Level bard 4, cleric 4, druid 4, mesmerist 4
Casting Time 1 standard action
Components V, S, M/DF (a sprig from a tree)
Range long (400 ft. + 40 ft./level)
Area 20-ft.-radius spread
Duration 1 round/level
Saving Throw none; Spell Resistance yes

You create a bubble of life essence, which permeates the spell’s area, imbuing those within with life and vitality, bolstering the living and harming the undead. All living creatures within the spell’s area regain 1d6 hit points each round. A living creature already at maximum hit points instead gains 1d6 temporary hit points; these temporary hit points stack which each other. Undead creatures within the area suffer 1d6 points of damage each round and are sickened.

 

LIGHT BOLTS
School evocation [light]; Level magus 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one or more living creatures
Duration instantaneous
Saving Throw partial; Spell Resistance yes

You outstretch your hand and create one or more beams of soft golden light. You can create a number of rays equal to 1 per 4 caster levels, which you can fire at the any target within range (you may choose whether to target the same creature with all the rays, or to divide them as you choose among multiple targets). The rays require a ranged touch attack to hit. On a successful hit, one of these rays deals 2d6 points of damage and blinds the target. The target can attempt a Reflex save to negate the blind. As a light spell, if any part of the rays enter magically created darkness of 4th level or lower, that effect is dispelled.

 

RADIANT GLOW
School evocation; Level bard 5, cleric 5, sorcerer/wizard 5
Casting Time 1 standard action
Components V, S, M/DF (a fly’s wing)
Range personal
Target you
Duration 1 minute/level

You glow with a vibrant bright light that makes you terrible to behold. You shed bright light in a 60-foot-radius spread. Creatures attacking you are automatically dazzled. Any creature that deals damage to you must succeed on a Will saving throw or be blinded and dazed for 1d4 rounds. A creature that succeeds on this saving throw cannot be affected by the same ability against for 24 hours.