Obscure Arcana is all about spells that are on the fringe, and in this case, about spells that are known only to a tight-knit community of tiny mages. We delve into a spell that allows you to keep your shape, but reduces you to very small size, as well as a pair of spells only available to very, very small casters. Check out these situational spells and start thinking small, because good things come in small packages.
CLOAK OF THE HIDDEN FOLK
School illusion; Level bard 5, sorcerer/wizard5
Casting Time 1 standard action
Components V, S, M/DF (a fly’s wing)
Range personal
Target you
Duration 1 minute/level
You are cloaked in magic that makes you difficult to detect by the large and unobservant folks that dominate the world. You may only cast this spell if you are Tiny size or smaller. While affected by this spell, you are invisible to the eyes of creatures that are 2 or more size categories larger than you. Unlike normal invisibility, you may take hostile actions during this time without ending this effect. Because of the nature of the spell, invisibility purge and see invisibility do not work against you, but a true seeing spell reveals your presence as normal.
MINSCULE MIGHT
School transmutation; Level bloodrager 4, cleric 4, druid 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M/DF (a live flea)
Range touch
Target creature touched
Duration 1 minute
You can only cast this spell if you are Tiny size or smaller, and can only affect a creature of Tiny size or smaller. You grant the target a rush of great strength and vitality, transforming her into a powerhouse far stronger than her size might suggest. The target gains a +8 bonus on weapon damage rolls, and all weapons she wields deal damage as though sized for a Medium creature. Additionally, your carrying capacity is increased to 10 times what it normally is, and the target gains a +8 bonus on CMD and CMB. Finally, whenever the target confirms a critical hit, she knocks the target of her attack back 10 feet in a straight line. If the target hits any creatures or solid objects, both the target and the struck creature or object suffer 1d6 points of damage.
SHRINK DOWN
School transmutation; Level alchemist 2, bard 2, cleric 3, druid 3, shaman 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S, M/DF (a live mite)
Range personal
Target you
Duration 1 round/level
Your size is greatly reduced, bringing you down to a miniature version of yourself. Your size is decreased by 2 size categories, imposing a –6 penalty to your Strength score and a –2 penalty to your Constitution, as well as gaining a +4 size bonus to Dexterity. Weapons you wield deal damage as appropriate for your new size. Your reduced size also speeds you up, increasing your movement speed by 30 feet and granting you an additional attack at your highest base attack bonus each round.