As it’s Hybrid Week and we’re busy combining all kinds of stuff, we decided to keep the party rolling with Obscure Arcana to produce some cool spells that staple two of your favorite spells together, trimming out some parts and adding a little something extra to create a new Frankenstein spell all our own. Can you guess which spells were paired in this week’s new Obscure Arcana?
EXPLOSIVE BOLT
School evocation [electricity, fire]; Level magus 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, F (a charred iron rod)
Range medium (100 ft. + 10 ft./level)
Area special, see text
Duration instantaneous
Saving Throw Reflex negates and Reflex half; Spell Resistance yes
You create a wide bolt of pure plasma, which flies towards the point you designate and explodes in a shower of flame. On its way to the point you designate, it becomes a 10-foot wide line of energy that deals 1d6 points of electricity and fire damage per caster level to characters caught within it (a successful Reflex save negates this damage). The line ends at the point you designate, which is then the center of a 20-foot-radius burst that deals 10d6 points of fire damage (a successful Reflex saves halves this damage). A character that suffers damage from the line suffers a –4 penalty on its saving throw against the damage from the explosion.
FORCE FIELD
School abjuration; Level alchemist 2, bloodrager 2, magus 2, occultist 2, psychic 2, spiritualist 2, sorcerer/wizard 2, summoner 2
Casting Time 1 standard action
Components V, S, M
Range touch
Target one creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The target becomes surrounded by a visible sphere of oscillating force energy that protects her from harm. The target gains a +3 armor bonus to AC and a +3 shield bonus to AC. Additionally, the target cannot be targeted by spells with the force descriptor of 4th level or lower, or by other force effects produced by items with a caster level of 9th or less or produced by creatures with a CR less than your caster level.
HAZY IMAGES
School illusion; Level sorcerer/wizard 4
Casting Time 1 round
Components V, S, M (a vial of rainwater)
Range personal
Target self
Duration 1 round/level
You become hazy and indistinct, as though made out of a shifting living fog. You gain 50% miss chance due to having total concealment. Additionally, whenever an attack misses you due to this miss chance, you produce a hazy image of yourself. These images function like those created by mirror image, and as long as you have any images remaining, attackers roll to determine if they hit an image before they determine if the attack hits you, including determining their miss chance.
STONE BULWARK
School abjuration; Level cleric 8, druid 8, sorcerer/wizard 8
Casting Time 1 minute
Components V, S, M (marble powder worth 500 gp)
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Fortitude negate (harmless); Spell Resistance yes (harmless)
The target is transformed into a living stone statue. The target gains DR 5/adamantine and a +4 natural armor bonus to AC. Additionally, the target gains 50% immunity to critical hits and precision-based damage, and gains a +4 bonus on saves against mind-affecting effects.