Hello everyone, and welcome to the first ever edition of Extraordinary Feats, where, not surprisingly, we provide you with new feats to outfit your characters each and every week. Whether you’re looking to make your character stand out just a little bit better or you’re seeking the perfect feat to improve your effectiveness, this article is for you.
Now, as this is the first Extraordinary Feats, I thought our theme should be suitably grand and memorable, so I decided we should focus on dragons, perhaps the grandest and most memorable creature in fantasy. So let’s get started, shall we?
Blood of the Dragon
Whether through means mundane or magical, a small amount of dragon blood flows through your veins and protects you.
Benefit: You gain a +2 bonus on saving throws made to resist petrifaction, paralysis or sleep effects.
You have subjected yourself to rigorous training in order to improve your ability to avoid the breath attacks of dragons and similar creatures.
Benefit: You gain a +4 bonus on Reflex saving throws made to resist or reduce the effects of breath weapons.
By consuming the heart of a dragon, you can gain some of their power for a time.
Prerequisite: Character level 10.
Benefit: You can gain the ability to use a dragon’s breath weapon by devouring its heart. The dragon cannot have been dead for longer than 1 day per Hit Dice it possessed in order for you to gain the use of its breath weapons. You may use the dragon’s breath weapon (or breath weapons, if it had more than one) once per minute for the next 24 hours after consuming the heart. Any saving throws offered by these breath weapons have a DC equal to 10 + ½ your Hit Dice + your Constitution modifier.
Through training or an innate quasi-magical connection, you have learned to know when dragons are near.
Prerequisites: Perception 3 ranks, Wisdom 13.
Benefit: Whenever you pass within one mile of a dragon, you may make a Perception check (DC 10 + the dragon’s CR) which, if successful, makes you aware of the presence of the dragon. When you are no longer within a one-mile-radius of the dragon, you become aware of the absence of the dragon’s presence. While this ability allows you to determine the presence or absence of a dragon within a one-mile-radius, it does not allow you to determine the distance or direction of the creature, or if there is more than one dragon.
Through dangerous practice, you have learned how to talk to dragons.
Prerequisite: Bluff 3 ranks, Diplomacy 3 ranks, Sense Motive 3 ranks.
Benefit: You gain a +4 bonus on Bluff, Diplomacy, and Sense Motive checks made against dragons.
Years of practice have made you an expert at tracking dragons.
Prerequisite: Ranger, Survival 5 ranks.
Benefit: You gain an additional +5 bonus to Survival rolls made to track dragons and can even track dragons on the wing if they passed through an area no longer than 1 hour ago.
Through conquest and intense training, you have learned to battle dragons.
Prerequisites: Base attack bonus +2, must have personally slain a dragon.
Benefit: You gain a +3 bonus to attack and damage rolls made against dragons.
Your righteous power is even more effective against dragons than that of your peers.
Benefit: Whenever you deal damage to a dragon who is the target of your smite evil ability, it becomes dazed for one round unless it succeeds on a saving throw (DC 10 + ½ your paladin level + your Charisma modifier).
You have a gift for finding a needle in a haystack and for processing vast quantities of goods, which has made you the ideal person to loot dragons’ hordes.
Benefit: It takes you only half the time to search a creature, container, or room for goods, and you gain +5 bonus on Perception checks to search for goods or coin on a creature, or in a room or container.
Improved Dragon Sense
Through meditation, you have learned to master the semi-mystical connection you have with dragons.
Prerequisite: Dragon Sense, Perception 10 ranks, Wisdom 17.
Benefit: Whenever you pass within 5 miles of a dragon you may make a Perception check (DC 10 + the dragon’s CR) which, if successful, makes you aware of the presence of a dragon, as well as the number of dragons and, in the case of true dragons, their color and age category. When you are no longer within a 5-mile-radius of a dragon, you become aware of the absence of the dragon’s presence. While this ability allows you to determine the presence or absence of a dragon within a 5-mile-radius, it does not allow you to determine the distance or direction of the creature.