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Weekly Wonders: Archetypes of Intrigue Volume V - Malcontents

February 17th, 2018

Necromancers of the Northwest is proud to present Weekly Wonders: Archetypes of Intrigue Volume V - Malcontents. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Vive la Revolucion!

Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political drama or heist adventure can be hard to run and even harder to write, but perhaps the hardest is for players to get in the appropriate mindset, and deal with their problems with finesse, rather than a blunt weapon. One thing that can help players get in the mood—and get themselves an edge—when it comes to intrigue is having an archetype that kits their preferred class out a bit more for the type of adventure they’ll be playing. Each installment of Weekly Wonders: Archetypes of Intrigue presents six new archetypes tied to a particular role common in intrigue adventures.

For this book, we focus on malcontents. Whether they are painted as righteous freedom fighters opposing a tyrannical regime, or riotous insurgents opposing legitimate authority for their own ends, an angry populace is a force to be reckoned with. Good or bad, malcontents may very well be at the center of political intrigues, mobilizing the people as a weapon against their foes. Each of the archetypes in this book focus on themes of outrage and revenge, and striking out against those who would control or silence them. This book includes the following archetypes:

  • The arcane insurgent, an arcanist archetype that specializes in combating the establishment, with the ability to resist being silenced, and with spells that are more effective against conformists.
  • The fist of the revolution, a brawler archetype that can resist mental control, and convert others to his cause with a single powerful punch.
  • The denouncer, an inquisitor archetype that casts down the corrupt elite, and can sniff out their crimes and excesses.
  • Two new malcontent-themed oracle curses, enraged and persecuted.
  • The voice of shades, a spiritualist archetype that can sense malice and frustration in others and cause it to grow to rage and hate.
  • The herald of rebellion, a warpriest archetype that can enrage others with a touch, and unleash a powerful battle cry.

 

Whether you're about to embark on a campaign of courtly intrigue (such as one of multiple official Paizo adventure paths), or you just want to play a character with a political bent, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for NPCs tied to royal courts as well, and can make for exciting and memorable encounters.

 

Be sure to keep an eye out for next week's release, as we continue the series with a look at rabble-rousers and troublemakers with Weekly Wonders - Archetypes of Intrigue Volume VI - Officials.

 

 

 

Vacation
February 13th, 2018

Necromancers of the Northwest is taking a brief vacation from articles. New articles resume February 27th with a selection of feats for masters of combat maneuvers. In the meantime, be sure to check back on Fridays for our weekly product releases.

 

 

 

Advanced Arcana Volume VIII

February 12th, 2018

Necromancers of the Northwest is proud to present Advanced Arcana Volume VIII. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

A Whole New Kind of Magic!

If you’ve played the Pathfinder Roleplaying Game for long, you’ve probably heard of “save or die” spells, and how entire encounters can quickly come to hinge on a single saving throw. Spellcasters simply point at a target, expend a spell slot, and either they cripple the target in one fell swoop, or they just wasted their turn. This all-or-nothing approach to magic has led to frustration for many players and GMs alike, and begs the question of whether there might not be a better way to handle effects like dominate person and major image.

This book presents alternatives to the way that spells succeed or fail in the Pathfinder Roleplaying Game. A collection of over 200 brand new, never-before-seen spells, it features several new mechanics that explore other ways of resolving a spell’s effects, including:

  • Challenging spells, which require the caster to complete certain challenges before they can be cast, but have a powerful payoff for those willing and able to rise to the occasion.
  • Mental hit point spells, and new rules detailing mental hit points, which present an alternative to the usual “save or die” approach that most mind-affecting spells rely on.
  • Soluble spells, which have their own hit point totals, and can be interacted with in a variety of ways, allowing players to weaken and end their effects.

Beyond these, there are over eighty individual spells not tied to any of the above mechanics, but dripping with flavor or designed to fill a specific niche in the rules, plus selections of feats and archetypes that tie specifically into the mechanics listed above, and advice on incorporating these new spells into your game.

If you’ve already experienced one of the previous installments of Advanced Arcana, you know that this book is not to be missed. And if you haven’t, now is the perfect time to expand your magical horizons. Pick up your copy of Advanced Arcana Volume VIII, and experience a whole new kind of magic today!

 

For those of you wondering, a print version is planned, and will be made available as soon as possible, but still needs to go to the printers, have a proof made, and meet final approval. Additionally, A Necromancer's Almanac: 2017 is on its way as well, so keep an eye out for that in the next month or so.

 

 

Weekly Wonders: Archetypes of Intrigue Volume IV - Assassins

February 10th, 2018

Necromancers of the Northwest is proud to present Weekly Wonders: Archetypes of Intrigue Volume IV - Assassins. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Death from the Shadows!

Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political drama or heist adventure can be hard to run and even harder to write, but perhaps the hardest is for players to get in the appropriate mindset, and deal with their problems with finesse, rather than a blunt weapon. One thing that can help players get in the mood—and get themselves an edge—when it comes to intrigue is having an archetype that kits their preferred class out a bit more for the type of adventure they’ll be playing. Each installment of Weekly Wonders: Archetypes of Intrigue presents six new archetypes tied to a particular role common in intrigue adventures.

For this book, we focus on assassins. There are many ways to deal with one’s rivals in the world of intrigue: deftly outmaneuvering them in social arenas, enacting laws and ordinances that benefit you and hamper them, but perhaps the most effective route is simply to have them eliminated. Of course, such things aren’t acceptable in civilized society, which is where the assassin comes into play: these hired killers will do the dirty work of eliminating troublemakers, while distancing their employers from the deed. Each of the archetypes in this book focus on traditional methods of assassination, whether that be poison, stealth attacks from the shadows, or deadly ambushes made from a distance. This book includes the following archetypes:

  • The black thorn, a druid archetype that can easily harvest and create poisons, including a special poison known as black thorn extract, which only they can create.
  • The dead shot, a gunslinger archetype  that can fire from concealment without giving away her position, and deliver deadly short-range execution shots.
  • The shadow blaster, a kineticist archetype that can harness the power of shadows to stealthily kill her foes.
  • The spellkiller, a magus archetype whose spells are more effective against unwitting targets, and who gains access to subtle illusion magic.
  • The nefarious collector, an occultist archetype that uses a person’s trinkets and keepsakes to attack them from afar.
  • The cutthroat, a swashbuckler archetype with sneak attack, who gains a variety of stealthy and nefarious deeds.

 

Whether you're about to embark on a campaign of courtly intrigue (such as one of multiple official Paizo adventure paths), or you just want to play a character with a political bent, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for NPCs tied to royal courts as well, and can make for exciting and memorable encounters.

 

Be sure to keep an eye out for next week's release, as we continue the series with a look at rabble-rousers and troublemakers with Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents.

 

 

Fur Trade

February 8th, 2018

If you’re at home on the range, then this week’s new Magic Market is for you, featuring an assortment of interesting magical items relating to animals.

 

 

 

Dark Cavaliers
February 6th, 2018

Not all cavaliers are knights in shining armor. Some are of a darker, grittier persuasion. Today’s Best in Class features two particularly grim cavalier orders inspired by A Song of Ice and Fire.