Header

Advertisement


An Initiate's Guide to the Guilds - The Boros Legion

April 26th, 2019

Necromancers of the Northwest is proud to present An Initiate's Guide to the Guilds - The Boros Legion. Currently available at www.dmsguild.com, here's what the back of the book has to say:

Be the Fist of Justice!

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the militant Boros Legion. Within this book, you will find:

  • A new character race, the battleforce angel, holy warriors blessed with feathery wings, skill in battle, and a brilliant halo of light.
  • The oath of the flamefist, for paladins, which allows one to channel holy fires to punish lawbreakers, and strengthen comrades in arms to better aid in battle.
  • The swiftblade archetype, for rangers, elite skirmishers who can choose from a wide variety of combat tactics and options, but specialize in relentless assaults.
  • Four new feats inspired by the Boros Legion.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

An Initiate's Guide to the Guilds will return in two weeks with House Dimir. Next week, we'll be continuing with Weekly Wonders: Archetypes of the Afterlife, presenting Volume III: The Restless.

 

 

Weekly Wonders: Archetypes of the Afterlife Volume II: The Saved

April 19th, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: Archetypes of the Afterlife Volume II: The Saved. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Blessed Be!

Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple times in a single fight. The Weekly Wonders: Archetypes of the Afterlife series explores some of the ways that a brush with death might affect PCs, with a variety of new afterlife-themed archetypes.

For this book, we focus on the saved, those blessed souls who know for a certainty that their soul is fated for one of the upper planes once they finally die and stay dead. Some characters might react to this revelation by trying to spread the good word of the Heavens, attempting to help others share in the rich rewards awaiting them in the hereafter. Others know that their salvation is a reward for heroic acts and deeds that they have not yet done, and dedicate themselves all the more to fulfilling their heroic destinies. This book includes the following archetypes:

  • The seeker of salvation, an inquisitor archetype who chooses to focus on redeeming those that she finds, rather than condemning them.
  • The destined martyr, a paladin archetype whose heroic and valiant sacrifice is foretold, and who spends her life in preparation of one final act of heroism.
  • The slayer of heathens, a ranger archetype whose salvation comes from the war he wages against infidels and heretics.
  • The salvation spirit, for shamans, which grants a number of salvation-themed powers and abilities.
  • The holy vessel, a summoner archetype that is the manifestation of a powerful good-aligned outsider, taking humanoid form, who can call on the remainder of his own spiritual essence in the form of his eidolon.
  • The Saved, a new emotional focus for spiritualist phantoms, representing phantoms who have been granted paradise in the afterlife, but choose to remain to aid those left behind.

 

Whether you're about to embark on a campaign where the afterlife features prominently (such as the official Paizo Adventure Path featuring an undead tyrant), or you just want to play a character touched by the grave, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for deathly NPCs as well, and can make for exciting and memorable encounters.

 

Archetypes of the Afterlife will return in two weeks with Volume III - The Restless. Next week, we'll be continuing our 5th edition exploration of Ravnica's guilds through the DM's Guild, with a look at the Boros Legion.

 

 

An Initiate's Guide to the Guilds - The Azorius Senate

April 12th, 2019

Necromancers of the Northwest is proud to present An Initiate's Guide to the Guilds - The Azorius Senate. Currently available at www.dmsguild.com, here's what the back of the book has to say:

Bring Law and Order to Ravnica!

The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly jockey with one another for dominance. It’s only natural to want to align yourself with one of these guilds, and those who insist on remaining “guildless” do so at their own peril. But what does it mean to belong to a guild, and, more importantly, what can your guild do for you? This book presents a number of new options for player characters aligned with the law-loving Azorius Senate. Within this book, you will find:

  • A new character race, the sphinx, whose leonine build and sphinx’s riddle racial abilities provide for a unique gameplay experience.
  • The sky hussar archetype, for fighters, which provides a number of benefits related to aerial mounted combat, including access to an Azorius-sanctioned flying mount.
  • The lawmage arcane tradition, for wizards, presenting a number of options to use the kind of specialized controlling magic that Azorius mages are so known for.
  • Four new feats inspired by the Azorius Senate.

 

Declare your allegiance today, and let your character reap the rewards of guild membership!

 

An Initiate's Guide to the Guilds will return in two weeks with The Boros Legion. Next week, we'll be continuing with Weekly Wonders: Archetypes of the Afterlife, presenting Volume II: The Damned.

 

 

Weekly Wonders: Archetypes of the Afterlife Volume I: The Damned

April 5th, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: Archetypes of the Afterlife Volume I: The Damned. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:

Unleash the Powers of the Damned!

Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple times in a single fight. The Weekly Wonders: Archetypes of the Afterlife series explores some of the ways that a brush with death might affect PCs, with a variety of new afterlife-themed archetypes.

For this book, we focus on the damned, those poor souls who know for a certainty that their soul is doomed to one of the lower planes once they finally die and stay dead. Some characters might react to this revelation by desperately trying to change their ways, others by attempting to flee from death and the infernal and demonic agents eager to collect their soul. Still others in this book are not themselves damned, but gain special powers to interact with the damned, either to save them from eternal torment and steer them back to the right path, or to hunt them down and bring them to justice. This book includes the following archetypes:

  • The hound of the underworld, a hunter archetype with the power to condemns souls, who hunts down the damned at the behest of infernal masters.
  • The oracle of the damned, an oracle archetype whose own damnation allows her to speak to, conjure, and eventually even save the spirits of others who have been condemned to an afterlife of suffering.
  • The hell runner, a rogue archetype whose soul is claimed by a powerful evil outsider, and who has learned to better avoid death, because any time he is slain may be his last.
  • The militant redeemer, a warpriest archetype that focuses on finding the damned and redeeming them with a merciful, yet strong, hand.
  • The tamo-yogyas, a witch cursed by powerful negative karma from this life or a past one. Although this karma is harmful to her, she can also pass along its ill effects to others.
  • The Damned, a new emotional focus for spiritualist phantoms, representing phantoms who have been damned for their misdeeds in life.

 

Whether you're about to embark on a campaign where the afterlife features prominently (such as the official Paizo Adventure Path featuring an undead tyrant), or you just want to play a character touched by the grave, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for deathly NPCs as well, and can make for exciting and memorable encounters.

 

Archetypes of the Afterlife will return in two weeks with Volume II - The Saved. Next week, we'll be starting another new series, exclusive to the DM's guild, providing new character options thematically linked to the guilds of Ravnica.

 

 

Weekly Wonders: A Conjurer's Guide to Kami

March 29th, 2019

Necromancers of the Northwest is proud to present Weekly Wonders: A Conjurer's Guide to Kami. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:


Summon the Mysterious and Inscrutable Kami!

One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately, since spells like summon monster were written with only the first of those books in mind, it’s often frustratingly difficult to gain access to the exciting monsters found in later supplements.

Weekly Wonders: A Conjurer’s Guide to Kami focuses on providing players of various classes with options for summoning and working with outsiders of the kami subtype. Included are:

  • A simple and straightforward feat allowing a spellcaster of any class to easily summon a wide variety of kami using existing spells like summon monster.
  • The kami-bound druid archetype, for druids who form a bond with a unique, eidolon-like kami.
  • The miko, an oracle archetype based on Shinto mythology, who obeys a number of strict taboos in order to gain spiritual purity and the power of the kami.
  • The kami-touched bloodline, for sorcerers who have distant ties to the kami, and develop a number of powers reflecting a kami’s role as a protector of natural things.
  • Two new types of kami, suitable both for summoning and as foes: the CR 12 kagutsuchi, a capricious kami that oversees fires in all their forms, and the CR 1/2 maneki kami, a spirit of wealth and good luck.

 

And be sure to check back next week, when we'll begin a new series of books focused on archetypes with Weekly Wonders: Archetypes of the Afterlife Volume I - Archetypes of the Damned.

 

 

Advanced Arcana: Alien Magic Codex

March 24th, 2019

Necromancers of the Northwest is proud to present Advanced Arcana: Alien Magic Codex. Currently available at www.paizo.com, www.drivethrurpg.com, and www.d20pfsrd.com, here's what the back of the book has to say:


Strange and Alien Magic!

The critically-acclaimed Advanced Arcana series travels to the stars to provide new and exciting spells for the Starfinder Roleplaying Game. In a setting where emotionless androids, four-armed kasathas, insectoid shirren, and reptilian vesk can be found amongst the default player races, and the Alien Archive is full of strange and wondrous alien races designed to serve a player characters as well, one can’t help but wonder: what does alien magic look like?

Sure, everyone has access to all the spells in the core rules, but with each race developing their own cultures and traditions for thousands of years before ever making contact with other sentient life, it stands to reason that each would have their own unique approach to magic. Surely, each species has certain spells that they developed on their own that no other race would have come up with. What might those spells look like?

This book presents a variety of new spells for ten different alien races: androids, dragonkin, drow, grays, kasatha, lashunta, shirren, skittermanders, vesk, and ysoki, totaling 160 new spells in all. Additionally, each race features a new and unique spell mechanic based on that race, including:

  • Exploit Weakness, a mechanic for drow spells that causes them to be more effective if the target currently has less than half their maximum hit points.
  • Inscrutable, a mechanic for gray spells that makes them more effective against creatures that are unable to identify the spell when it is cast.
  • Hive Cast, a mechanic for shirren spells that allows any number of allies to assist you in casting the spell, increasing its effectiveness.
  • Military Adept, a mechanic for vesk spells that allows the caster to concentrate on the spell by successfully attacking opponents.
  • Pack Rat, a mechanic for ysoki spells that makes the spell more effective if the caster is carrying certain items on their person.

 

If you’ve already experienced one of the previous installments of Advanced Arcana, you know that this book is not to be missed. And if you haven’t, now is the perfect time to expand your magical horizons. Pick up your copy of Advanced Arcana: Alien Magic Codex, and open your mind to whole new worlds of magic!