Twin Feats

May 1st, 2012

Alex Riggs

Extraordinary Feats Archive

            Hello, and welcome to another thrilling installment of Extraordinary Feats. If there’s one type of combat that requires a lot of feats, it’s Two-Weapon Fighting. Despite all these feats, though, the style itself is kind of boring, and fighting with two weapons isn’t all that different from using rapid shot or a monk flurrying his blows. As a result, I wanted to make a few feats to try and spice two-weapon fighting up a little bit. And here they are.


Deadly Whirlwind [Combat]
You are a master of whirlwind fighting, your weapons spinning about you with hurricane force and punishing all those nearby.
Prerequisites: Dex 15, Int 13, Combat Expertise, Dodge, Mobility, Simultaneous Swing, Spring Attack, Two-Weapon Fighting, Whirlwind Attack, base attack +11.
Benefit: When you use the full attack action, you can give up your regular attacks and instead make two melee attacks at your highest base attack bonus. Roll each of these attacks only once, and apply the result to each target’s AC individually. You deal damage as normal against each target that you hit.


Greater Two-Weapon Strength [Combat]
Your muscular arms allow you to wield heftier weapons in each hand than most could manage.
Prerequisites: Str 19, Two-Weapon Fighting, fighter level 6th.
Benefit: You can wield a one-handed weapon in your off-hand as though it were a light weapon.


Improved Two-Weapon Block [Combat]
While you press your foes with the weapon in one hand, you use the other to deftly swat away their attacks.
Prerequisites: Dex 17, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting, base attack +6.
Benefit: You can use the benefit of your Two-Weapon Block feat on any number of attacks with your off-hand weapon, rather than just the first one. Each one uses its normal attack bonus (including any -5 or -10 penalties for being second or third attacks). When you attempt to block an attack, you declare which of your off-hand attacks you are using to attempt to block: they need not be made in order (for example, Rowan the swordsman forgoes an attack at +7 and an attack at +2. He is attacked by a zombie, and attempts to block the attack, but because he is more worried about the zombie’s necromancer master, he uses his +2 bonus attack. He fails to match the zombie’s result and is hit. Next, though, the necromancer attacks with his ebony blade, and Rowan uses his +7 attack bonus. This time, his roll is higher than his attacker’s, and he blocks the attack).
            You may not choose to forgo more attacks with your off-hand weapon than you actually possess.


Simultaneous Swing [Combat]
You have mastered the art of attacking with both ends of a double weapon at the same time, attacking two targets at once.
Prerequisites: Dex 15, Two-Weapon Fighting, base attack +6.
Benefit: When making a full attack action with a double weapon (such as a quarterstaff, dire flail, or orc double axe), your first attack is made with both ends of the weapon at once, each against a separate target. Make only a single attack roll for this attack, and apply the result to both targets’ AC. You deal damage as normal against each target that you hit.


Sweeping Trip [Combat]
Your weapon passes through your foes’ legs like a storm, knocking them all off their feet.
Prerequisites: Dex 15, Int 13, Combat Expertise, Dodge, Improved Trip, Mobility, Spring Attack, Weapon Focus with any double weapon, Whirlwind Attack, base attack +9.
Benefit: As a full-round action, you make a trip attempt against each opponent within reach. Make a single combat maneuver check and apply the result against each target’s CMD individually. Each target whose CMD you meet or exceed is tripped, as normal.


Two-Weapon Block [Combat]
You wield two weapons, but don’t use the second one to attack, using it instead to parry and block.
Prerequisites: Dex 15, Two-Weapon Defense, Two-Weapon Fighting.
Benefit: When making a full-attack action while wielding two weapons or a double weapon, you may choose to forgo your attack with your off-hand weapon. If you do, the next time you are attacked in melee before the start of your next turn, you may attempt to deflect the blow. Make an attack roll using the bonus for your off-hand weapon, including the penalties for fighting with two weapons, as though you had attacked with it during your full attack action, before. If the result is equal to or higher than the attacker’s roll, the attack misses. Even if the block is unsuccessful, if the attacker’s result is not as high as your AC, he still misses you.


Two-Weapon Charge [Combat]
You lash out furiously with both weapons in a bid to down your foe as quickly as possible.
Prerequisite: Dex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, fighter level 8th.
Benefit: When using the charge action, you may choose to attack with your off-hand weapon, as well as with your main weapon. If you do, neither attack suffers the normal -2 penalty for fighting with two weapons. Instead, your AC is reduced by an additional -2 (making the total from the charge -4). If you are wielding a one-handed weapon in your off-hand (as opposed to a light weapon), your AC is reduced by a further 2 (for a total of -6 until the beginning of your next turn).


Two-Weapon Disarm [Combat]
You use your two weapons together to wrest weapons from your foes’ grasp.
Prerequisite: Dex 15, Improved Disarm, Two-Weapon Fighting.
Benefit: As part of a full-attack action when fighting with two weapons or a double weapon, you may choose to forgo your first attack with your off-hand weapon to gain a +4 circumstance bonus on a single disarm attempt made with your other weapon as part of this full-attack action.

Two-Weapon Specialization [Combat]
You are skilled at using the momentum of one attack to put power into another.
Prerequisites: Dex 15, Two-Weapon Fighting, fighter level 4th.
Benefit: You gain a +1 bonus on damage rolls made when fighting with two weapons or a double weapon. This bonus stacks with the Weapon Specialization feat.


Two-Weapon Strength [Combat]
While most rely on grace and dexterity to wield two weapons at once, you use brute strength.
Benefit: For the purposes of the Two-Weapon Fighting feat, and any feat that requires Two-Weapon Fighting as a prerequisite, you can use your Strength score instead of your Dexterity score to meet any prerequisites the feat requires (for example, you could take Two-Weapon Fighting by having a Strength score of 15, even if your Dexterity was below 15).


Two-Weapon Throw [Combat]
You throw both your weapons in a single quick attack.
Prerequisites: Dex 15, Two-Weapon Fighting,
Benefit: As a standard action, you can throw up to two weapons you are wielding at a single target. Both weapons must be thrown at the same target, and both attacks suffer a -2 penalty, in addition to any normal penalties for throwing weapons not intended to be used in that way, if applicable.