Even if you haven’t read yesterday’s Best in Class, you’ve likely inferred from the banner above that we’re currently celebrating Dragon Week, the week devoted to the fantasy monster so iconic, terrifying, and majestic that it makes up half the name of the biggest tabletop roleplaying franchise of all time. And since today’s article is Extraordinary Feats, and therefore devoted to new and exciting feats, this means that we have some dragon-themed feats for you. And what a surprise, here they are!
Note that a few of these feats reference other feats from the very first Extraordinary Feats article, which was also about dragons. Those feats can be found here.
Challenge the Dragon
Your daring and valor know no bounds, and you will challenge even mighty dragons to single combat, if the situation calls for it.
Prerequisite: Challenge class feature.
Benefit: Whenever you use your challenge class feature on a creature of Huge category or larger, you are treated as though your cavalier level were 8 higher than it actually is for the purpose of any bonus you gain from your challenge based on your order.
You are well known as a friend of dragonkind, or perhaps bear a mark of your loyalty and devotion to their majestic race, and dragons look upon you kindly.
Benefit: The initial attitude of any dragon NPC towards you is one category higher than it would normally be (for example, a dragon who would normally be hostile is unfriendly, instead).
You have trained in the art of making your magic affect dragons, and you can work your spells on them better than on others.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells you cast that target only creatures of the dragon type. Additionally, you get a +2 bonus on caster level 0checks (1d20 + caster level) made to overcome the spell resistance of dragons. These benefits stack with the benefits of the Spell Focus and Spell Penetration feats, respectively.
Your experience fighting dragons has hardened your heart to the awesome presence of terrifying monsters.
Benefit: You are immune to the frightful presence ability of Large or larger creatures.
You are among the few daring and skilled enough to attempt to rear and train a wyrmling dragon.
Prerequisites: Handle Animal 5 ranks, Knowledge (arcana) 5 ranks.
Benefit: You can use the Handle Animal skill to rear a young wild dragon. You must come into contact with the baby dragon within two weeks of it hatching, and before it encounters any other dragons, in order to use this feat. You suffer a -10 penalty on all Handle Animal checks involving the dragon to be reared. A successfully reared dragon is not so much domesticated in the sense of a wild animal, as they are intelligent and capable of speech, but such creatures do not see themselves as inherently superior to the ones that rear them, and are generally subservient to such individuals. You can teach such a dragon tricks, as normal for the Handle Animal skill, although once the dragon can speak, such measures will likely prove unnecessary.
You have received the consent of a wyrmling dragon—and, most likely, its much older parent—to take it as a familiar, taking it on much like you would an apprentice.
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed below are also available to you (see the Pathfinder Bestiary for statistics on these creatures). You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
You possess a love of wealth as strong as that of a dragon.
Benefit: You gain a +2 bonus on Appraise checks, and, as a full-round action, can attempt an Appraise check (DC 25) to determine the most valuable item in a hoard.
Your vision is sharper than normal, much like that of a dragon.
Prerequisite: Darkvision or low-light vision.
Benefit: The range of your darkvision, if any, extends to 120 feet. If you do not possess darkvision, this aspect of Dragon Sight has no effect.
If you have low-light vision, you now instead see four times as well as a human in dim light and twice as well in normal light. If you do not possess low-light vision, this aspect of Dragon Sight has no effect.
Greater Blood of the Dragon
The resistances you gain from your draconic heritage grow even stronger, granting you limited immunity.
Prerequisites: Con 16, Blood of the Dragon.
Benefit: Choose paralysis, petrification, or sleep effects. You are immune to the chosen condition or descriptor.
Special: You can take this feat multiple times. Its effects do not stack. Each time, choose a different condition or descriptor from the list.
Wing Pierce (Combat)
You have mastered the art of disabling the flight of larger creatures.
Prerequisites: Base attack +6, Weapon Focus with any weapon that deals piercing damage.
Benefit: As a standard action, you may make a single attack against a Huge or larger creature that has wings with a weapon that deals piercing damage and for which you have the Weapon Focus feat. If the attack hits, in addition to dealing normal damage, the target’s fly speed is halved, and it suffers a -10 penalty on Fly checks, until the damage from that attack has been completely healed.