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Altering Evocation

July 31st, 2012

Joshua Zaback

Extraordinary Feats Archive

            Hello everyone, and welcome to another exciting edition of Extraordinary Feats, where we provide you with feats which are, well, extraordinary.  This week, as those who were here yesterday will no doubt remember, is Evocation Week here at Necromancers of the Northwest, and I imagine you are eager to scope out all the cool evocation-themed feats we’ve got to outfit your cool blaster wizards.  Well, I won’t waste any more of your time, then: let’s get down to it.

 

Elemental Blast [Metamagic]
You can transform spell energy into a powerful blast of energy.
Prerequisite: Caster level 3rd.
Benefit: You may apply this metamagic feat to any spell of the evocation school. When you prepare a spell with Elemental Blast, choose an energy type (acid, cold, electricity, or fire). The prepared spell has the same range, targets, casting time, components, and saving throw information as an unmodified version of the spell, but has a wildly different effect. Any creature that would be affected by the spell suffers 1d6 points of damage of the chosen energy type for each spell level of the unmodified spell, instead of the spell’s normal effect. If the spell would normally allow a saving throw for half or no damage (or otherwise lessen or negate the effects), the target or targets may still make that saving throw: if it would normally be for half damage or partial effect, they take half damage if they succeed, and if it would normally negate the effect, they take no damage if they succeed. Finally, the spell is not expended once cast; however, the Elemental Blast feat is no longer applied to it, so the next time it is cast, it will have its normal effect. An elemental blast spell uses up a slot 1 level higher than the spell’s actual level, and you cannot prepare more than one spell per three caster levels with Elemental Blast in a given day.

 

Explosive Evocation Spell [Metamagic]
When you take the time to focus on your evocation art, you can unleash truly impressive spells capable of extreme damage.
Prerequisites: Empower Spell, Maximize Spell, Spell Focus (evocation), caster level 9th.
Benefit: You may apply this metamagic feat to any spell of the evocation school to which you have already applied either the Empower Spell or Maximize Spell metamagic feats. The affected spell deals double the normal damage. (For example, if you apply the Maximize Spell and Explosive Evocation Spell feats to a fireball spell that would normally deal 10d6 points of damage, it would instead deal 120 damage [twice the maximized amount], whereas the same spell affected by Empower Spell and Explosive Evocation Spell to would deal 30d6 damage [twice the number of d6 that the Empower Spell feat would cause it to deal].) An explosive evocation spell uses up a spell slot an additional 3 levels higher than the spell’s actual level.

 

Guided Evocation Spell [Metamagic]
You can modify a ray spell to hit unerringly.
Prerequisite: Caster level 5th.
Benefit: You may choose to apply this feat to any evocation spell which requires a ranged touch attack.  Any ranged touch attacks required by the modified spell hit their targets unerringly. Such an attack cannot result in a critical hit. A guided evocation spell takes up a spell level two levels higher than the spell’s actual level.

 

Unavoidable Evocation Spell [Metamagic]
You can modify an evocation spell so that it cannot be dodged.
Prerequisite: Caster level 5th.
Benefit: You may choose to modify any evocation spell with this feat. Any evocation spell modified by this feat that offers a Reflex save for half damage affects creatures with evasion and improved evasion as though they did not have those abilities. An unavoidable evocation spell takes up a spell slot two levels higher than the spell’s actual level.

 

Vast Evocation Spell [Metamagic]
You can cast evocation spells with incredible area.
Prerequisites: Spell Focus (evocation), Widen Spell, caster level 9th.
Benefit: You may apply this metamagic feat to any evocation spell that has already been modified by the Widen Spell metamagic feat.  Any spell modified by Vast Spell has its widened area increased by 100% again, effectively quadrupling the area of the spell. (For example, if you applied the Widen Spell and Vast Evocation Spell metamagic feats to a fireball, its radius would increase from 20 feet to a total of 80 feet.) A vast spell takes up a spell slot two levels higher than the spell’s actual level.