If you read yesterday’s Best in Class, you know that I’m super excited about our latest release, The Deluxe Guide to Fiend Summoning and Faustian Bargains, because it’s almost certainly the most impressive undertaking Necromancers of the Northwest has tackled yet, and, besides, who doesn’t love summoning fiends? I sure do! Anyway, to celebrate this massive book—which, in case I forgot to mention, is available for the unbelievably good price of $17.99, and you don’t even have to give up your soul—we’re devoting this entire week to fiends, and those who summon them.
There aren’t any feats in The Deluxe Guide to Fiend Summoning and Faustian Bargains for me to show off, and while I considered making some feats that interact with the summoning rules presented in the book, I just don’t think that “you gain a bonus on all calling checks” would make for a very fun feat. So, after a bit of thought, I landed on feats that represent devotion to a specific fiend (there are 72 outlined in the book), which would be a bit more powerful than normal, but come with a drawback, much like everything related to fiends. So, I picked a handful of my favorite fiends, and went to work. I hope you’ll like the results.
Devotee of  Agares (Devotion)
              You are devoted to  Agares, a duke in the lower planes and an emissary of entropy and destruction.
              Benefit: Your  attacks, both magical and mundane, are more destructive, and you gain a +2  bonus on all damage rolls you make (this bonus applies only once per spell, so  a fireball that normally dealt 6d6  points of damage would deal 6d6+2 points of damage, instead, and a magic missile that would normally deal  3d4+3 points of damage would deal 3d4+5 points of damage, instead).
              Drawback: It is  difficult for you to heal. Whenever you would receive magical healing of any  kind (such as a cure light wounds spell),  you regain 1 less hit point for every two Hit Dice you possess, rounded up (so  a 15th-level character would regain 8 less hit points).  Additionally, you regain only half as many hit points as normal when you rest  (1 hit point per two Hit Dice, rounded down).
Devotee of  Amdusias (Devotion)
              You are devoted to  Amdusias, a free-spirited fiend who believes in free love and open sexuality at  any cost.
              Benefit: You gain  a +1 bonus on all Bluff and Diplomacy checks. Additionally, the saving throw  DCs of all spells you cast with the charm descriptor are increased by +2. This  bonus does not stack with Spell Focus or Greater Spell Focus.
              Drawback: You are  particularly receptive to charm attempts from others, and suffer a -2 penalty  on Will saves made to resist spells with the charm descriptor.
Devotee of  Astaroth (Devotion)
              You are devoted to  Astaroth, a pain-obsessed fiend who was once an angelic purifier, and now  serves as a fiendish torturer.
              Benefit: The  saving throw DC of any spell that you cast with the pain descriptor is  increased by +3. This bonus does not stack with Spell Focus or Greater Spell  Focus.
              Drawback: Whenever  you successfully cast a spell with the pain descriptor, you are overcome with  euphoric feelings that impose a -2 penalty on Will saves for one minute.
Devotee of  Amon (Devotion)
              You are devoted to  Amon, a bloodthirsty fiend who thrives on conflict and hatred.
              Benefit: Amon’s  drive to push oneself against greater and greater foes fuels your fighting, and  you gain a +2 morale bonus to attack and damage rolls made against creatures  whose CR is at least 1 higher than your Hit Dice. For every two points beyond  that that the creature’s CR exceeds your Hit Dice, this bonus increases by an  additional +1 (to a maximum bonus of +5, for a creature whose CR is 7 higher  than your Hit Dice).
              Drawback: You are  driven to recklessness, and suffer a -1 penalty to AC. This penalty increases  to -2 if you are currently gaining a morale bonus to attack or damage.
Devotee of  Bael (Devotion)
              You are devoted to  Bael, one of the kings among fiends, a creature consumed by a terrible,  never-ending hunger and predatory desire.
              Benefit: You are  surrounded by an aura of majesty, a subtle gift from Bael that makes it  difficult for others to refuse you. You gain a +4 bonus on Diplomacy and  Intimidate checks. If you have 10 or more ranks in either of those skills, the  bonus increases to +8. This bonus does not stack with the Persuasive feat.
              Drawback: You  must eat three times as much food as the average person in order to avoid  starvation. Additionally, you can go for only 24 hours without food before you  must begin making Constitution checks to avoid taking nonlethal damage, and  must make such checks every two hours, rather than every day. Finally, you  cannot benefit from a ring of sustenance or similar effects that remove the need for you to eat.