Hello everyone, and welcome to another exciting edition of Extraordinary Feats, where week after week we bring you the best new feats to thrill and amaze. This week we are continuing our celebration of the release of The Deluxe Guide to Fiend Summoning and Faustian Bargains, our latest and greatest release. This time last week, as some of you will no doubt be aware, Alex provided you with a group of new feats devoted to 5 of the 72 new fiends represented in The Deluxe Guide to Fiend Summoning and Faustian Bargains. I decided that this idea was so nice, that we should do it twice, so here are five additional devotion feats.
Devotee of Andras (Devotion)
You are devoted to Andras, a powerful fiend who revels in discord and bloodshed.
Benefit: You are greatly skilled at attacking characters that are unaware of your hostile intentions. You gain a +4 bonus to attack rolls and gain an additional +2d6 points of sneak attack damage against characters that are not currently hostile to you. If you do not possess the sneak attack class feature, you do not gain the additional bonus damage.
Drawback: You are driven to kill and cannot live without taking the lives of others. You must personally end the life of a sentient creature each day, or you become fatigued and suffer 1d4 points of nonlethal damage. If you are already fatigued, or go two days without killing a sentient creature, you become exhausted, instead. Fatigue or exhaustion caused in this way can only be ended with the aid of greater restoration or more powerful magic, though killing a sentient creature immediately removes the condition. Nonlethal damage suffered as a result of this drawback cannot be healed by any means until you kill a sentient creature.
Devotee of Balam (Devotion)
You are devoted to Balam, a wild and feral fiend of incredible power and influence.
Benefit: You attack with reckless and wild abandon. You gain a +1 bonus on all weapon damage rolls and a +4 bonus to attack rolls made to confirm critical hits. The bonus to confirm critical hits stacks with that granted by the Critical Focus feat.
Drawback: Your reckless offense leaves you poorly defended against the attacks of your enemies. You suffer a -1 penalty on AC, and any time an attack threatens a critical against you, the threat is automatically confirmed.
Devotee of Belial (Devotion)
You are devoted to Belial, a great king among fiends, whose power and arrogance are all but unequaled in the lower planes.
Benefit: You can speak blasphemy as though it were the truth. Your attempts to lie are extremely difficult to detect. Whenever a character would make a Sense Motive check against you, he must roll twice and take the lower result.
Drawback: You become horrid to behold and can easily be discerned as something wicked and vile. Your natural appearance becomes a haunted and withered version of your former self, and you are constantly dirty and foul smelling. This imposes a -4 penalty on all Charisma-based skill checks. Even if you clean yourself, the filth and smell return an hour later. These penalties can be temporarily surpassed by disguising yourself through mundane or magical means. Additionally, you radiate an aura of evil as though you were a cleric whose level is equal to your Hit Dice.
Devotee of Murmur (Devotion)
You are devoted to Murmur, a mighty fiend who watches over a vast boneyard.
Benefit: You can control more Hit Dice of undead than you normally could. You can control an additional amount of Hit Dice of undead equal to twice your caster level with animate dead and similar spells and abilities. This feat only effects the number of Hit Dice of undead you can control, and has no bearing on similar abilities which do not affect undead. Similarly, it does not apply to other means of controlling undead, such as the Command Undead feat.
Drawback: You are less able to relate to the living. You suffer a -2 penalty on all Charisma-based skill checks made against characters who are living. Additionally, you suffer a -5 penalty to your leadership score.
Devotee of Vine (Devotion)
You are devoted to Vine, a powerful fiend with great magical knowledge.
Benefit: You have increased abilities to cast your most powerful spells and can cast one additional spell of the highest level you can cast for each spellcasting class you have (for example, a character who was both a 3rd-level wizard and a 6th-level witch could cast an additional 2nd-level wizard spell and an additional 3rd-level witch spell).
Drawback: Your focus on complex magic makes it more difficult to stay focused on lesser spells. You lose a number of spell levels worth of spells each day whose sum total spell levels are equal to the level of the highest-level spell you can cast (for example, a 9th-level wizard would lose a total of 5 spell levels’ worth of prepared spells each day. He could choose any combination of spells per day to lose in this fashion, such as one 4th-level spell and one 1st-level spell, or five 1st-level spells). You choose which spells you lose each day when you regain your spells. If you possess more than one spellcasting class, you lose an appropriate number of spell levels worth of spells from each spellcasting class.