Weather Feats

April 8th, 2014

Joshua Zaback

Extraordinary Feats Archive

                By the time you read this things will hopefully have improved somewhat, but as I’m writing this, most of the country is buried under terrible weather. Which brings us to the subject of today’s article: weather. I know that feats are not normally the first thing one might think of when you think of the weather, but here we have all the tricks your players will need to deal with that latest cold front.


Clear Eyes
You are exceptionally keen of vision, allowing you to see through, sleet, snow, rain and mist alike, when others would be blinded,
Prerequisites: Perception 5 ranks, Survival 1 rank.
Benefit: You can see further in conditions which would limit your vision. If an environmental condition, such as a sleet storm or an obscuring mist spell, would limit your vision to less than 30 feet, you can see normally up to 30 feet in those conditions, allowing you to see things that would otherwise be obscured, and negating any miss chance imposed by such conditions. Further, you do not suffer penalties to Perception checks as a result of rain or similar weather conditions. This feat has no effect on other things that can impair your vision, such as blindness or darkness.


Shot Into the Wind
You are a warrior of the wild winds, loosing arrow after arrow into the biting gale with deadly efficiency.
Prerequisites: Far Shot, Survival 1 rank.
Benefit: You suffer no penalty for making ranged attacks in windy conditions and can even make ranged attacks in non-magical winds which would not normally permit ranged attacks. You may even make ranged attacks through magical winds which would ordinarily make ranged attacks impossible (such as a wind wall spell), but you suffer a -2 penalty on the attack roll. Finally, if you make a ranged attack against a target who is downwind of you, if the wind speed is 30 miles per hour or more, you gain a +2 bonus to attack and damage rolls made as part of that attack.


Storm Seeker
You are able to fight more effectively in stormy conditions
Prerequisite: Clear Eyes.
Benefit: You gain a +2 bonus on all attack and weapon damage rolls made in stormy weather (any weather with winds of 30 miles per hour or more). Additionally, the DC of any spell you cast with the air, cold, or electricity descriptor within such a weather condition is increased by +2.


Weather Man
You have a gift for prediction and can detect subtle changes in the local flora, fauna, and the very air itself to determine what’s coming your way.
Prerequisite: Survival 1 rank.
Benefit: You gain a +5 competence bonus on all Survival skill checks made to predict the weather. If you have 10 or more ranks in Survival, this bonus increases to +10. Additionally, you gain a sixth sense which serves to alert you if very severe weather is approaching. You are constantly aware if a very powerful storm (a monsoon, a typhoon, a hurricane, or a blizzard, as well as any weather condition involving 50+ mile per hour winds) is going to occur within a 1-mile radius of your location in the next month. You are aware of the type of upcoming severe weather, as well as the amount of time, in hours, until it arrives. Further, if a control weather spell, or similar effect, is used within a 10-mile radius of your location, you immediately become aware of it, as well as what effect it will have on the weather. Finally, you gain a +2 bonus on all saving throws made to resist the effects of harsh weather, whether mundane or magical in origin.


Wind Strider
You charge freely into the wind on foot or wing, laughing at the forces of nature.
Prerequisite: Strength 15.
Benefit: If you would be checked by wind, you are instead able to move forward at half speed. If you would be blown away by the wind, you are instead checked by the wind.