Character Creation Week rolls on here at Necromancers of the Northwest with a slew of brand-new…traits. Yes, we’re taking a short break from feats in order to bring you the best in new traits. You see, while feats are an important part of character creation, they also serve an important role in shaping your character throughout the whole game. Traits, on the other hand, are intrinsically linked to character creation, and often reflect the character’s background and origins. Unfortunately, traits have the downside of becoming marginalized shortly after character creation. The following additional traits aim at being relevant both at character creation, and later in the game. Enjoy.
Ancestral Weapon: You possess a relic from your warrior ancestors which has defined your family’s legacy, and you have learned your bloodline’s ancient and ancestral secrets when fighting with such weapons. Choose a single weapon. You begin play with a masterwork weapon of that type. Additionally, you gain a +2 bonus on all rolls made to confirm a critical hit with that weapon.
Mental Focus: You work out your mind, rather than your body. Through constant study and hard work, you have learned to think more clearly and feel more deeply than others. You treat your Intelligence, Wisdom, and Charisma scores as though they were 3 higher than they actually are for the purposes of qualifying for feats.
Natural Leader: You are a born leader with the skill to command and discipline your fellows, always moving about and issuing orders. Whenever another character uses the aid another action while adjacent to both you and the target, the bonus granted by the aid another action is increased by +1. Additionally, if you possess the Leadership feat, then the maximum level of your cohort is equal to your level minus 1, instead of being equal to your level minus 2 (your cohort’s level is still limited by your leadership score).
Physical Focus: You are an expert in exercise and conditioning, and have learned to utilize your muscles in the most effective ways. You treat your Strength, Dexterity, and Constitution scores as though they were 3 higher than they actually are for the purposes of qualifying for feats.
True Believer: You have a deep faith in a deity or philosophy whose doctrines you have utterly devoted yourself to. Because of your fervor, you benefit more from spells cast by priests of that faith. Choose a single deity or philosophy. Whenever a character who worships that deity or philosophy other than yourself casts a divine spell which targets you, treat that spell as though its caster level were 2 higher than it actually is.