Hello, and welcome to the Dragon Week edition of Magic Market. I’ve got a hoard of different draconic goods for you to peruse today, so let’s not waste any time and instead jump right into the meat of the article: swag!
Choker of Dragon Breath
These decorative chokers are each associated with a specific color of dragon, and are often brightly painted or plated in that dragon’s color. Further, many are engraved to resemble a long, serpentine dragon wrapped around the wearer’s neck. A choker of dragon breath allows the wearer to create a breath weapon similar to that of the dragon it is associated with (the dragon’s color is chosen at the time of the item’s creation and cannot later be changed). This breath weapon can be used three times per day as a standard action.
The shape of the breath weapon and the type of damage it deals depends on the type of dragon associated with that in particular choker of dragon breath. If the breath weapon takes the form of a line, it is a 30-foot line. If it takes the form of a cone, it is a 15-foot cone. In either form, those in the area can attempt a Reflex save (DC 17) for half damage, and the attack deals 6d6 points of the appropriate type of damage.
These powerful flutes are actually carved from the bones of dragons, and, in addition, are almost always carved into the shape of a dragon, with its wings outspread, and its long, serpentine body making the body of the flute. The wings contain several openings as well, causing these instruments to create sounds much more complex than most flutes, and also making it much more difficult to play.
More importantly, though, these flutes contain powerful magical abilities, which allow those who play them to charm dragons and bring them under their sway. Once per week, a dragonbone flute can be used to cast dominate monster on a single creature of the dragon type if its user succeeds on a Perform (wind instruments) check (DC 28). If the check fails, the target is automatically aware of the nature of the performance, and may become hostile towards the performer.
Additionally, a dragonbone flute can be used indefinitely to bring dragons under its user’s sway in a different fashion. As a standard action, the flute’s user can play it, attempting to affect all creatures of the dragon type that can hear him. This functions as dominate monster, except that the musician can give instructions to all the affected dragons with a single move action (the actual instructions are done in the form of musical notes), and it lasts only so long as the dragon continues to hear the music. This means that if the dragon moves out of earshot, or the musician ceases to play, the effect immediately ends (likely causing the dragon to attack the musician). Further, in order to successfully play the flute each round, the musician must succeed on a Perform (wind instruments) check (DC 23). Note that extended periods of performance (over an hour) may require Constitution checks to avoid fatigue.
Elixir of Dragon Breath
This potent substance is similar to an elixir of fire breathing, but harnesses the power of a dragon’s breath weapon. Upon drinking the elixir, the imbiber gains a breath weapon he can use three times. The shape of the breath weapon and the type of damage it deals depends on the type of dragon associated with that in particular elixir of dragon breath, which is chosen when the elixir is created and cannot later be changed. If the breath weapon takes the form of a line, it is a 30-foot line. If it takes the form of a cone, it is a 15-foot cone. In either form, those in the area can attempt a Reflex save (DC 17) for half damage, and the attack deals 6d6 points of the appropriate type of damage.
These suits of +2 full plate are named after Saint George, the famous dragon-slayer. Anyone wearing the armor is immune to any extraordinary or supernatural fear effects (but not spells or spell-like abilities with the fear descriptor). Further, he is completely immune to breath weapons of all kinds. This magical protection does not grant him any immunity to attacks that resemble breath weapons, but aren’t: for example, a knight in Georgian armor would be immune to the breath weapon of a red dragon, but would take full damage from a fireball spell. Finally, the wearer gains an additional +4 deflection bonus to AC versus attacks from creatures of the dragon type.
A suit of Georgian armor can be further enchanted, but is treated as though it possessed a total enhancement bonus of +3 for the purposes of the cost of further enchantment.
Urn of Dragon Summoning
These powerful urns are typically made of clay, and are richly painted with vibrantly-colored images of dragons, depicting their power and majesty. All urns of dragon summoning are sealed with a large stopper made of dragon bone, and are completely airtight. An urn of dragon summoning is always baked in dragonfire, making it incredibly durable and difficult to destroy (hardness 12, 50 hit points).
The act of opening the urn, however (a full-round action), causes it to shatter into a thousand pieces, and calls forth an ancient dragon. The dragon’s color (such as gold, green, red, etc.) is determined when the urn is created, and cannot later be changed. The summoned dragon serves whoever opened the urn loyally for 1 hour, after which time the dragon is returned whence it came. Any dragon summoned in this way resents his servitude and the indignity of being summoned, and most will bear a grudge against the summoner for some time thereafter. Evil-aligned dragons may even actively attempt to get revenge on the summoner.