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Phrenic for a Bargain

September 24th, 2015

Alex Riggs

Magic Market Archive

                Today marks the end of Psychic Week, and you know what that means: we have a collection of psychic-themed magic items, and they're priced to move. But rather than talk about them, why don't you just go take a look for yourself?

 

AMULET OF PHRENIC POWER                                PRICE 90,000 gp
Slot neck; CL 10th; Weight 1 lb.
Aura moderate universal

                These amulets are made of gold and feature a large ruby as their centerpiece. They often have ostentatious carvings, sometimes of occult significance, but these vary greatly, and are not always present. As long as the amulet's phrenic pool has at least 1 point, it glows with a faint interior light. The more points in the pool, the brighter the light: at 3 points, it sheds light like a candle, and at 5 points, it sheds light like a common lamp (15 feet of normal light, and 15 feet beyond that where the light level is increased by 1 step).

                Each amulet of phrenic power serves as a phrenic pool, in which the wearer can store phrenic power for later use. By concentrating on the amulet for 1 minute, the amulet's wearer can transfer 1 point from his phrenic pool into the amulet's phrenic pool. The amulet's phrenic pool can hold a maximum of 5 points at any given time, and only one point can be transferred into the amulet in this way in any given 24-hour period. At any time, as a move action, the wearer can draw a single point from the amulet's phrenic pool, regaining a lost point from her own phrenic pool. While the wearer can only add 1 point to the amulet per day, she can withdraw as many as she likes, until the amulet's pool has no points remaining.

                If the wearer does not have a phrenic pool, she can still draw on the amulet's power, spending a move action and reducing the number of points in the amulet's phrenic pool by 1 in order to gain a +2 bonus on the next attack roll, ability check, saving throw, or skill check she makes in the next minute. Wearers without a phrenic pool have no way of adding points to the amulet's pool, however.

Construction Requirements       Cost 45,000 gp

Craft Wondrous Item, crafter must have a phrenic pool.

 

PHRENIC RING                                PRICE 14,000 gp

Slot ring; CL 1st; Weight
Aura faint transmutation

                These rings are made of silver, and are unadorned, except for a single, very large gemstone. The cut and type of the gemstone can often be used to determine the ring's exact properties, as each combination of gem and cut corresponds to a particular phrenic amplification, though there seems to be no particular rhyme or reason to this pattern, and those who are not familiar with it must identify the ring's properties through traditional means.

                Each phrenic ring contains within it the knowledge of a single phrenic amplification. The phrenic ring has a single charge, which is renewed each day at dawn. If the ring's wearer is a psychic, he can expend the charge in order to use the phrenic amplification stored in the ring, as though he knew it (he must still expend the necessary number of points from his phrenic pool to do so). As a full-round action, the ring's wearer can expend a point from his phrenic pool to restore a single charge to the ring, allowing it to be used again that day.

Construction Requirements       Cost 7,000 gp

Forge Ring, crafter must know the phrenic amplification stored in the ring.

 

HELM OF MENTAL PROTECTION                           PRICE 28,000 gp
Slot head; CL 5th; Weight 2 lbs.
Aura faint abjuration

                These delicately wrought silver headpieces offer little in the way of physical protection, and in fact, more closely resemble crowns than helms. A single gem, usually a sapphire or emerald, rests on the front of the helm, directly in front of the center of the wearer's forehead, and glows with a faint inner light as long as the helm's protection is active.

                Similar to a ring of counterspells, the helm of mental protection is designed to have a spell cast into it, which is then used to protect the wearer against magical attacks. Unlike a ring of counterspells, spells of any level can be cast into a helm of mental protection, but only spells with the mind-affecting descriptor can be stored within it. As long as a spell is stored within the helm, the next time that the wearer is the target of a non-harmless mind-affecting effect, if the spell level of that effect is less than the spell level of the spell stored within the helm of mental protection, the effect is blocked automatically. If the spell level of the effect is the same as the spell level of the spell stored within the helm of mental protection, the effect is blocked unless the caster succeeds on a caster level check (DC 11 + the caster level of the spell stored in the helm of mental protection). Regardless of whether the spell is successfully blocked or not, the stored spell is expended once the wearer has been targeted by a non-harmless mind-affecting effect whose spell level is equal to or less than that of the stored spell. However, if the spell is successfully blocked by the helm, the wearer regains 1 point in her phrenic pool. If the wearer does not have a phrenic pool, this has no effect.

                Only one spell can be stored in a helm of mental protection per day, although, once stored, the spell remains within the helm until it is expended. By concentrating on the helm for 1 minute, the wearer can purge an existing spell from the helm in order to make room for another.

Construction Requirements       Cost 14,000 gp

Craft Wondrous Item, dispel magic.