Header

Advertisement

Dispelled Arcana

January 28th, 2015

Joshua Zaback

Obscure Arcana Archive

                I love to dispel magic; ok, well I like it when my foes no longer have their buff spells up and running or their summoned monsters in play, and I like being able to ready a counterspell … without having to think too much about it. The point, I guess, is that I like what happens when I dispel things, but don’t actually enjoy doing it that much. After all, who wouldn’t rather blast your opponents to smithereens, turn stones into really weak dragons, or become all blurry? This week’s new spells provide some twists on dispel magic which allow you to do something fun as well as something practical.

 

CREATE SPELL PRISON
School abjuration; Level antipaladin 4, bard 4, cleric/oracle 4, druid 5, inquisitor 4, magus 4, paladin 4, sorcerer/wizard 4, summoner 4, witch 4
Casting Time 1 standard action
Components V, S, M/DF (a piece of a simple lock)
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Reflex partial, see text; Spell Resistance no

                You use the mystic energies surrounding a creature or object to create an inescapable magical prison to entrap the victim. This spell functions similarly to dispel magic, except that it cannot be used to counter spells or suppress the magical effects of objects. If you successfully dispel a spell affecting a creature with create spell prison, the target must succeed on a Reflex save at the dispelled spell’s saving throw DC, or become trapped in a cube of force for a number of rounds equal to the dispelled spell’s level. The cube of force is always large enough to contain the target, and each of the cube’s walls are treated as though they were created by the spell wall of force. Additionally, while trapped within the cube, the target cannot cast spells or use spell-like abilities, though he may use supernatural or extraordinary abilities. Magic items function normally while within the cube of force.

 

DEVOURING DISPELLING
School abjuration; Level bard 6, cleric/oracle 7, druid 7, sorcerer/wizard 7, summoner 6, witch 7
Casting Time 1 standard action
Components V, S, M/DF (a rat’s stomach)
Range medium (100 ft. + 10 ft./level)
Target one creature; or a 20-ft.-radius burst
Duration instantaneous
Saving Throw none; Spell Resistance no

                You siphon magical energies into yourself, draining away both spell power and life force in order to fuel your magical abilities. This spell functions like greater dispel magic, except that it cannot be used to counter spells or suppress the effects of magical items. For each spell dispelled by devouring dispelling, the spell’s target suffers 2d6 points of damage and you gain a +1 bonus to your caster level for 1 round (to a maximum +5 bonus to your caster level). If a spell without a target is dispelled, no damage is inflicted as a result of that spell, and your caster level is not increased.

 

INVERT SPELL
School abjuration; Level sorcerer/wizard 9
Casting Time 1 standard action
Components V, S, M (a fragment of reflective jade worth 300 gp)
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw none; Spell Resistance no

                You turn a spell against its target, transforming its energy to suit your needs. You must specify a spell currently affecting the target. That effect is immediately dispelled without needing to make a caster level check, and you may cast a spell of the same school and level as the dispelled spell that targets the original target of invert spell as a free action. The spell that you cast must be one that you are otherwise able to cast, and you must still expend the appropriate spell slot.