Smoke and Fire Spells

July 29th, 2015

Joshua Zaback

Obscure Arcana Archive

                It’s Gog Week here at Necromancers of the Northwest, a weeklong celebration of the gog, our brand new player race which brings some impish charm to the game. Creatures of smoke and fire, the gog is an expert at manipulating these elements. Gogs are also deceitful and cunning, and their potent elemental magic tend to run in that direction as well. With that in mind, why don’t we see what kind of spells our resident gog spellcaster has in its spellbook?


School evocation [fire]; Level cleric/oracle 4, druid 4, magus 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target up to 5 cubic feet of fire/level
Duration concentration, up to 1 round/level
Saving Throw none; Spell Resistance no

                You take magical control of fire, allowing you to shape it to your will and direct it to your satisfaction.  You may affect up to 5 cubic feet of fire per caster level. With this spell you can cause the target fire to shrink or extinguish, or to increase in size, up to twice its original volume. You can also change and control the shape of the affected fire, allowing you to form visible structures, make openings, and otherwise alter the fire to suit your needs. Further, you can alter the color of the fire and move the fire anywhere within the spell’s range. If you choose to move the target fire, it vanishes from its current location and appears in the new location. This spell cannot increase the intensity of fire or cause it to do more or less damage in any way.

                You can affect magical fires with this spell, but in order to do so, you must succeed on a caster level check (DC 10 + the caster level of the spell or effect which created the magical fire). Finally, you can use this spell to counter any spell of equal or lower level with the fire descriptor.


School evocation [fire]; Level bard 1, bloodrager 1, magus 1, mesmerist 1, sorcerer/wizard 1, summoner 1, witch 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 round/level

                You surround yourself in a small cloud of deep black smoke. You gain concealment and are completely obscured by the smoke, making it difficult to determine what kind of spells you are casting. Spells without verbal components you cast while under the effects of this spell cannot be identified, except by characters who can see through the smoke. Even spells with verbal components are still more difficult to identify, however, and all Spellcraft checks made to identify such spells suffer a -4 penalty. The smoke is impossible for most characters to see through, and this spell provides no ability for you to see through it. The smoke can be dispersed by a moderate wind. Due to its magical nature, this smoke has no effect on your breathing.


School evocation [fire]; Level magus 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance no

                You cause the target to erupt in flames and catch on fire, suffering 5d6 points of fire damage each round for the spell’s duration. The fire also produces a huge cloud of black smoke which envelopes the target while he burns. This smoke is identical to normal smoke, except that it only occupies the target’s square. See the Pathfinder Roleplaying Game Core Rulebook for more information about the effects. As a full-round action, the target can attempt a new Reflex save in order to extinguish both the fire and the smoke.